Elder Scrolls Online Nexus with NMM support plus NMM update that includes mod search
Though ESO is an MMORPG that doesn't support the typical type of open modding we've seen in previous Elder Scrolls games (for obvious reasons, it's an MMO), it does have a very open addon platform for the UI, and many mods have already been released while the game is in beta. I've been contacting the mod authors I can get a hold of on the official forums for their permission to upload their files to our ESO Nexus site before launch and all of them have responded very positively to the question, which is always nice to see. As such our site is already populated with multiple different mods to kick-start the ESO beta weekend. On a side note, if you've released addons for ESO and you haven't heard from me, it's not because I don't like you, it's just because I couldn't find you on the beta forums to contact you, and it would be rude to contact you on ESOUI or other sites, outside of the official forums, about the subject.
On top of the site launch we've also released an update to our Nexus Mod Manager today that comes complete with direct mod support for ESO. ESO modding is pretty darned simple, all you need to do is extract the files in to a specific folder on your PC, but using NMM to manage your files will obviously enable the perks of using a mod manager such as easy installation, activation, deactivation and uninstallation of your mods (without having to mess around in your file system each time) and notifications when mods you're using are out of date. Even better, our open source NMM will work with mods from other greats sites, like ESOUI, so even if you don't want to or can't get some mods from the Nexus, you can still use NMM to manage your ESO mods from other sites. I think that's a pretty important feature of any mod manager.
I'll be taking part in the beta weekend, though I won't be able to get on this evening as it digs in to my usual Friday night festivities and I can't bring myself to cancel on friends for an MMO beta. I am playing as my usual game name, "iPokeZombiesWithSpoons". If you'd like to add me and meet up in game, in a completely platonic way, then by all means send me an invite.
In other NMM news, and perhaps exciting news if you're easily excitable, we've implemented a search box in to NMM at long last. It should be pretty self-explanatory as to what it does; typing in the search box will show you mods that contain the text you've written. And a quick-tip: pressing CTRL+F will focus the search box for you when in the mod tab.
Update 0.48.0 also brings with it a few bug fixes as well as some better tracing for us to help diagnose user login and mod updating issues. As always, you can download the update from our NMM download page, which, incidentally, shows we hit the 3 million unique downloads mark over the past few days. Whew, that's quite a lot.
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A moderator has closed this comment topic for the time beingIf you haven't played, watching it will help you decide if you want to take the risk. If you have played, here's someone who feels the same way you do!
I could have accepted the bugged quests, I could have accepted the anti-social nature of the game's grouping mechanics. But I can't look past their decision of penalizing players just because it's easier to slow down bots than have staff sweep through areas banning every bot they see. Yet another MMO ruined because of bad decisions.
I don't know... having played most MMOs with the exception of the plethora of Asian RPGs, I would say ESO brings a lot of new things to the table.
It is not as linear as other MMOs. The only linear part are the main quests, which, in a game where you have to level up to get stronger, you need to have a linear questline. There are very few quest hubs, and the ones that exists are natural quest locations, not forced like in most MMOs. Most quests are found at other locations than where you are "sent". There are almost no "kill X amount of Z" / "gather X amount of Z", and those that exists are part of a bigger quest where you actually use the items you gathered.
Crafting is extremely unique, and less of a grindfest that most MMOs have. It is, in my opinion, actually fun to do.
PvP in an MMORPG has never been done on such a large scale before, and the mechanisms, while not new, are refreshing.
And it is definitely an RPG. You can play however you want to with regards to armor/weapons. You can use whatever skills you like, and be effective. You can customize your armor extremely much. And the quests have some interesting stories that you can delve into and roleplay. The only negative is that you will have to do most quests if you don't want to grind your way up. You can't turn down a quest because it does not suit your character, like you can in a singleplayer game.
I am extremely excited about the game, and I really like it so far (lvl 26). I take it slow, and I explore every corner of the map, I craft, I trade. I have fun. There has been a loong time since I have had fun playing an MMORPG.
*spoiler alert*
another experience I had was when I stumbled across a cave with an icon indicating a boss at the end, I ran in there expecting a fight but all I found was an unguarded chest, assuming the boss was killed I thought to myself "hey, free stuff"....
I clicked to open the chest and suddenly found myself in a plane of oblivion! ended up helping a darkelf and doing a fetch quest for talking crows, it was a blast
Having ignored the Betas completely and just starting with the game at release, I would disagree with you 85%. I ignored the betas and most of what was being said about the game because I didn't want my impressions of TESO to be colored or clouded because of someone else's comparisons. Those playing the beta saw an incomplete product, and were mostly reporting on things based off THEIR reason for what would make the game for them. As it was a MMO based off a single player game, many of these people were likely looking at things from either; the standpoint of someone who just wanted another single player game that they could spend countless hours playing, or from the standpoint of a MMO player who is tired of WoW, refers every other game to WoW when there isn't any large difference (which they usually end up being very critical of since it isn't as developed as they would like). So wanting a full and honest view of the game I dropped the $80 on the Imperial Edition acknowledging that no matter what, atleast it would give me more bang for my buck than that other $60 single player game. That said, have recently hit level 30+, and aside from the usual annoying server downtime, quest breaking bugs, spam, bots, ect, I definitely feel like I will likely get my money's worth and am still enjoying most of it.
Is it a groundbreaking MMO experience that will blow every other out of business? No. There is no such thing and you are a silly person for even thinking it.
Is there anything being done which is entirely new and refreshing to the genre? No, it is probably best classified as a good mix of standard MMO mechanics with a few changes or additions here and there to give it a new coat of paint.
Is it a sandbox MMO world where you can run around, cause chaos, and do whatever you want like other TES games? No, it is essentially a Elder Scrolls Themepark MMO with some minor dynamic elements added to places that don't particularly matter.
Is it a moneygrab from Zenimax to suck as much money out of players as they can? Yes, but aren't all games released by companies wanting to turn a profit?
Is it just Morrowind/Oblivion/Skyrim with a few new pieces glued on with a new price tag? No. The one thing that is quite evident from what I've seen in the game is that there has clearly been a hell of a lot of work put into this game.
Is it a game that will likely keep paying into for years to come? No. Again, you're being silly. With all the MMOs that are out there there are few reasons why anyone would feel like they should pay continuously for several months. Let's be honest here, when WoW came along, there really were not many MMOs out there, and certainly none which were as immediately accessible to most players, coupled with this and the high demands of endgame WoW raids, and you had an environment where people were paying continuously because they didn't want to learn another MMO, and were hard pressed to keep playing in order to keep up with endgame content. That situation however has not existed since WotLK, and with countless new MMOs being made, there is no reason to camp out only one themepark.
Regarding the actual game:
Class variety is probably one of the most open among MMOs of this size.
Loot variety is fairly limited early on, but quickly broadens out once you start dealing with set pieces, unique drops, and eventual raid content.
Character creation is even more in-depth than the single player games to the point of body sliders.
The game features 3 separate main storylines with countless smaller storylines spread throughout the areas.
Quests are fairly dynamic such that how you solved a quest can differ significantly from how someone else solved it, with many quests being far more than just point A to point B delivery or killing x of a thing.
Exploration similar to Skyrim, in that every part of the world has a number of quests tied to it, and that you will often be tripping over them, with small bits of random encounters here and there to keep it interesting.
And I arguably picked the least interesting side to play through.
if it was a question of money and subscription fees i would wait for 6 months rill rgey go F2P
and i would gladly pay your subscription fee if i knew you
Issue here is that ESO is a Blatant attempt to beat as much money out of the fans as possible nothing more nothing less
people can go and play a exactly same game for free somewhere else
other mmo s might not look that good but atleast some of them are ream massive MULTI online and not single player online
or maybe zenimax mistakenly MMO for massive money online