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Ogre 2 End Times for Legend of Grimrock
Ogre 2 takes place 12 years after previous events. Turkum, the Ogre Lord, is dead. But a new Evil is growing deep within Mt. Shwaab. One so ancient, that it threatens humanity itself. You are Prince Urdril. Alone. Presumed dead. Now a slave to the Night-Dwellers. As you sit in your prison cell, a note is pushed through the door. ..
updated 11:10, 11 May 2015 100 8 10,251kb WaspUK1966
1000 Portraits for Legend of Grimrock
A collection of portraits from many different artists and sources. Mostly these are portraits from other games and concept art from other games and movies. I tried to make sure to add all new portraits so you will have no repeats if you download other portrait packs.
updated 5:50, 12 Feb 2015 475 28 37,098kb ZCD99
Survival Beach for Legend of Grimrock
Your team of four adventurers have been shipwrecked on an island but luckily are able to swim to the safety of a calm and deserted beach.
The tranquility found in the first few minutes, soon gives way to the discovery of a lever on a nearby wall, as you pull the lever you hear
a door opening nearby. This door leads to a dark dungeon w
updated 21:13, 20 Feb 2015 98 2 60kb Halluinoid
Ogre for Legend of Grimrock
Beneath the Church of the Holy Order a Great War had raged between the Church guardians and an army of Darkness. Good prevailed, and drove back the creatures. But it was happening again. The Kings son was attacked at the Church and dragged off into the the Lower Levels. The King has ordered you to find his son, and destroy this Evil forever..
updated 8:09, 14 Nov 2014 183 19 229,550kb WaspUK1966
The Elder of Murwynd Woods for Legend of Grimrock
Blake Stormarrow is an agent of the King of Theraen.
You have been sent to Murwynd Woods to meet up with Sultor, another agent in the service of the Kingdom of Theraen.
The two of you are to investigate strange happenings in that region in the aftermath of the Grimrock explosion.
updated 1:48, 4 Sep 2014 562 73 88,027kb Skuggasveinn
Cursed Legion for Legend of Grimrock
As your intrepid crew arrive in the dungeon they see a strange hall with 4 sentries posted - as your team move around the hall, they see 4 PITS and 4 alcoves behind !
This is the puzzle that slowly presents itself to your team, there are four pits - should the team descend? What is the meaning of the sentries? What is their functi
updated 23:34, 7 Oct 2014 118 3 69kb Halluinoid