Legend of Grimrock

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Halluinoid

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Halluinoid

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your team has entered the outer walls of the dungeon, a single archer has spotted your entry, as you move forward the archer shoots his first arrow at your party

unfortunately, your team arrived lightweight and the plan is to gather weapons and implements as you move on, so defeating this archer won't be easy, for now figure out wh

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"Grenadier Team1" pitches four adventurers into an action packed 13 level dungeon, four hours of fairly frenetic fighting and strategy ultimately lead to three gems, that eventually unlock the final level. By the time that happens, your Team will be in possession of all the top weapons and loot.

You start at the edge of the dungeon and are teleported (your party can see the teleporter at the start of the game) to the entrance of Treasure Room no. 1: packed with sword, bow, armour, sling and more - you must pass on the whole lot, as a timed door ticks down, SLAM unless you ran straight past the door - progression is lost and you're left with an armoury that is going nowhere.

The good news is that past the Timed Door is a "test your mettle" zone that involves brute force on one hand and strategy on the other, knowing the limits of your team is essential to pass this "initial zone" that last 10 minutes, after which you are back in Treasure Room No 1 where now you can really help yourself and start the mission in earnest.
The first real mission after equipping your party is up a level and you will certainly need that impressive looking hardware, straight off! A fairly hard 1st mission that involves a great deal of just "staying alive" and quite a lot of "luck" - survive this lot and gain another Gold key!

In the end you manage to fight your way through the level and it's then a case of "where now?" So head down to the "Cubes Level" where four waves of Cubes can either come at you from all sides at once (just pull all levers just inside) sure suicide indeed, OR a little more realistic, one wave at a time. Some defences are already partly set up for you, gratings that drop down and "trap" a cube and pits that automatically open, thrusting the Cubes 1 level down - your choice! But the bigger story is really down those pits where cages imprison blue Wyverns, this is where real progression occurs. And so it goes on …..