GALACTIC CIVILIZATIONS III
Galactic Star Trek by Horemvore
Galactic Civilizations III » Gameplay Effects and Changes
Added: 25/08/2016 - 11:27PM
Updated: 22/06/2017 - 03:07AM

50 Endorsements

1.09 Latest version

581 Unique D/Ls

1,435 Total D/Ls

12,311 Total Views

Uploaded by Horemvore

Description

Last updated at 3:07, 22 Jun 2017 Uploaded at 23:27, 25 Aug 2016

I started working on some modular components to add a bit of Star Trek flavor to the game. Much to my disapointment I have been unable to keep this mod modular any longer. It has taken on a life of its own and developed into a much bigger mod than I had initaly intended. I guess that happens with projects like this! I hope that I have brought a new experience to the GC3 game for you all to enjoy! And I really do hope you do enjoy it and it is not to much of a frustration. The mod is still in Alpha phase due to continued additions and development.

What GST has so far

12 Major Star Trek Factions:-

    United Earth Republic (Federation) - complete with Technology Tree, Ship Style, Custom Weapon FX and Custom starting system.
    Klingon - complete with Technology Tree, Ship Style (Including some Starbases), custom Weapon FX and custom starting system.
    Cardassian - complete with Technology Tree, Ship Style, custom Weapon FX and custom starting system.
    Romulan - complete with Technology Tree, Ship Style, custom Weapon FX and custom starting system.
    Dominion - complete with Technology Tree, Ship Style, custom Weapon FX and custom starting system.
    Borg - complete with Technology Tree, Ship Style, custom Weapon FX and custom starting system.
    Breen - complete with Technology Tree, custom Weapon FX & custom Starting System. (Arcean Ship Style)
    Ferengi - complete Technology Tree, custom Weapon FX & custom Starting System. (Thalan Ship Style)
    Tholian - complete Technology Tree, custom Weapon FX & custom Starting System. (Iridium Ship Style)
    Vulcan - complete with Technology Tree, Ship Style, custom Weapon FX and custom starting system.
    Tellarite - complete with Technology Tree, Ship Style, custom Weapon FX and custom starting system.
    Andorian- complete with Technology Tree, Ship Style, custom Weapon FX and custom starting system.

All Technology Trees are an on going project and the main reason the mod is still in Alpha phase.

31 Minor Races:-

    Acamarian
    Angosian
    Antaran
    Antician
    Arcadian
    Bandi
    Benzite
    Betazoid
    Bolian
    Deltan
    Denobulan
    Dosi
    Ferasan
    Gideon
    Grazerite
    Ikaaran
    Iyaarian
    Karemma
    Kasheeta
    Ktarian
    Leathan
    Nausicaan
    Ornaran
    Risian
    Tamaraian
    Trill
    Vegan
    Wadi
    Yridian
    Zakdorn
    Zaranite

3 Optional Minor Races (Due to them been available on the Steam Workshop as Majors):-

    Bajoran
    Gorn
    Orion

Core Gameplay Changes


Redesigned Diplomacy.
Unique Homeworld Traits.
Faction unique Weapons.
Improved AI.
Better ship leveling.
Unique faction Wonders.
Age of Expansion extended to around turn 70 on Normal Pace (30 Techs).
AI Strategy changed to fit extended Age of Expansion.
Starbase Hit Points increased to 500.
Starbase's are aprox 33% Stronger.
Manufacturing and Research Improvements produce 5% less across the board.
Starase Military Systems module added. Military only, Requires Fortification Tech and Omega Defence Systems Module. Requires 2 Construction points. (+35 To Beam, Kinetic, Missile Attack)
Adv Starase Military Systems module added. Military only, Requires Orbital Defence Platform Tech and Starase Military Systems Module. Requires 4 Construction points. (+65 To Beam, Kinetic, Missile Attack)
Engineering Systems Module added. Military Only, Requires Zero Gravity Construction Tech. Requires 2 Constructor Points. (+16 Sensor Power, +1 Starbase Range, +100 HP)
Advance Engineering Systems Module added. Military Only, Requires Hull Strengthening Tech and Engineering Systems Module. Requires 4 Constructor Points. (+32 Sensor Power, +2 Starbase Range, +250 HP)
Starbase Defence Systems module added. Military Only. Requires Forification Tech. Requires 2 Constructor Points. (+35 Beam, Kinetic, Missile Defence, +250 HP)
Adv Starbase Defence Systems module added. Military Only. Requires Orbital Defence Platform Tech and Starbase Defence Systems Module. Requires 4 Constructor Points. (+65 Beam, Kinetic, Missile Defence, +400HP)
All Star Trek factions have unique Beam and Missile weapons for ships and starbases.
Minor Race amount per Map Size increased (26 (Abundant, -2 Per Level) max on Insane and graded down by aprox 10% per map size).
Ship Load Outs changed significantly, you should see more AI Ships with some Shields/Armor/Point Defence/Movement at the cost of Lower Attack or Range.
Extends Map Size so there is a more gradual increase between Map Sizes.
Increased max objects per map size by 30%.
New FX for the additional Star Trek Weapons.
New Starbase Module, Orbital Defence Platforms, Launches 3 small Orbital Defence Platforms.
Redesigned Carriers.

Included Mods

  • Enhanced Planet Diversity by Horemvore
  • Colonize Events by Horemvore

Incoperated Mods

  • Informative Diplomacy by Horemvore.
  • AI Tweaks by Horemvore.
  • Terraforming Plus by Horemvore.
  • Planet Diversity by Dethwynd.
  • Hereward's Planet Features by Hereward Hills.
  • Hereward's Planet Traits by Hereward Hills.
  • Enhancded Ship Leveling by Horemvore.
  • Star Trek Minor Races by Horemvore
  • Star Trek Colors by Horemvore
  • Two Way Alliances by Horemvore

If you are using any of these mods you will need to uninstall them.

Installation

Update to the 2.0 Patch (Required)
Mercenaries & Precursor Worlds DLC's are required.

ALWAYS Remove any Previous Versions of this mod, ALL folders, as I regulary have a Folder restructure and edited some filenames to be more inline with the rest of the mod.
If you do not remove the old version you will have duplicate entry errors.

HIGHLY RECOMMENED you remove any Designs added by previous versions of this mod. 0.4 Introduces updated designs for 70% of the faction shipsets. They should not conflict with the older designs but it is better safe than sorry. The new designs do not cross over with the factions like the old ones did, if you keep the old designs it is still possible for a faction to use a design or designs from the wrong faction.

Make a back up of GradientMap.png & GradientMapLights.png located in ...Steam/steamapps/common/Galactic Civilizations 3/Gfx

Place the two folders located in: [For You Game Directory] here:-

...Steam/steamapps/common/Galactic Civilizations 3 (Or where ever you installed the game)
Overwrite when prompted.

Place the two folders located in: [For your My Games - GalCiv3 Directory] here:-

...Documents/My Games/GalCiv3
Overwrite when Prompted.


Feedback and Forum Link

If you have any feedback or problems visit this website:-

http://forums.galciv3.com/476955/page/10/#3647673