Galactic Civilizations III

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Tetrasodium

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tetrasodium

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a fast pass through GovernorBonusDefs.xml to grant them earlier & make them actually useful for humans & less annoying to unlock

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* T1 governors are now tied to TechTree rather than InterstellarGovernance.  * T2 governors arthat were tied to InterstellarGovernance  rather than GalacticGovernance * T3 governors are now tied to GalacticGovernance rather than InterstellarDemocracyTech**  This has the side effect of giving them to pirates who would not have had them before (but probably used them as      an ai faction anyways) while moving them down a step. The logic here was simply that I wanted them to be useful     enough that a player might use them & they take too much research for that by default.  I did not however change     any text that references them, so the old techs still probably mention the wrong tiers.* All Governors now give the equivalent bonus of  a building of whatever class/tier (manufacturing/research/econ)   governor they were before.  This was done because they were soo unusably bad before.* All Governors now ALSO grant the bonus of a factory one tier up from the governor level    (ie. xeno factory, mega factory, manufacturing center) so they can -actually- build stuff without you babysitting.* <PlanetGovernLockTech> has been set to TranslatorTech (universal translator), I tried just TechTree, but it only unlocks them after researching the gateway tech, see http://forums.galciv3.com/470848 for more details on it