a fast pass through GovernorBonusDefs.xml to grant them earlier & make them actually useful for humans & less annoying to unlock
Permissions and credits
Author's instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
* T1 governors are now tied to TechTree rather than InterstellarGovernance. * T2 governors arthat were tied to InterstellarGovernance rather than GalacticGovernance * T3 governors are now tied to GalacticGovernance rather than InterstellarDemocracyTech** This has the side effect of giving them to pirates who would not have had them before (but probably used them as an ai faction anyways) while moving them down a step. The logic here was simply that I wanted them to be useful enough that a player might use them & they take too much research for that by default. I did not however change any text that references them, so the old techs still probably mention the wrong tiers.* All Governors now give the equivalent bonus of a building of whatever class/tier (manufacturing/research/econ) governor they were before. This was done because they were soo unusably bad before.* All Governors now ALSO grant the bonus of a factory one tier up from the governor level (ie. xeno factory, mega factory, manufacturing center) so they can -actually- build stuff without you babysitting.* <PlanetGovernLockTech> has been set to TranslatorTech (universal translator), I tried just TechTree, but it only unlocks them after researching the gateway tech, see http://forums.galciv3.com/470848 for more details on it