About this mod
Provides new city types that give you more granular control over a planet's population.
- Permissions and credits
In Galactic Civilizations 3: Crusade, the only way for carbon and silicon based life forms to
raise the population cap on your planets is to build one or more cities.
Have you ever wanted more variation in city sizes, so that you could control your population
cap in smaller steps?
This mod provides four new planetary improvements, the Settlement, Town, Metropolis, and
Megalopolis. The Settlement upgrades to the Town, the Town to Metropolis, and the Metropolis
to the Megalopolis.
Each costs food to build. Or Durantium, for the silicon based.
In GC3 Crusade v2.2.1, a City improvement costs 3 food and raises the population cap by 9.
So for V1.1 of this mod, I've tried to set the costs and benefits of the new improvements in line
with that.
In version 1.1 of this mod the new improvements raise the population cap as follows:
Settlement: +4
Town: +4
Metropolis: +8
Megalopolis: +8
So a fully upgraded settlement will raise your population cap by 24, but if you have auto-upgrade
improvements turned off you have control over what your cap is, and, if you wish, can raise it in
steps keep your approval from dropping (which happens when your population exceeds your planet's
morale).
The new improvements become available at the following tech levels, for both carbon and sillicon
based life forms:
Settlement: Planetology
Town: Interstellar Governance
Metropolis: Galactic Governance
Megalopolis: Interstellar Democracy
Install: Unzip the file into your Documents\My Game\GC3Crusade\Mods folder and start a new game.
Uninstall: Delete the ExpandedCities folder from your Mods folder.
Change History:
1.11 Fixed problem with silicon life form settlements not upgrading to towns.
1.1 Added tech prerequisites