FAR CRY 3
FarCry 3 Rebalanced by Pingy
Far Cry 3 » Compilations
Added: 03/01/2013 - 11:44AM
Updated: 26/04/2015 - 10:46PM

1,046 Endorsements

4.1.0 Latest version

12,243 Unique D/Ls

19,272 Total D/Ls

254,005 Total Views

Uploaded by MrPingy

Description

Last updated at 22:46, 26 Apr 2015 Uploaded at 11:44, 3 Jan 2013

Updated for FC3 Version 1.05
Dear Player,

This mod is now finished, so no more updates, new features, etc. this is the final version. If you wish to base another mod off of this one (or even just make minor changes to this one and re-release it), just go ahead and do it (giving due credit of course) no need to ask permission since I don't check this anymore.  It's also been so long since I worked on it that I don't remember enough to give reliable support if you have questions, sorry about that.  I had a lot of fun making this, and I hope you've had just as much fun playing it.

Sincerely,
 - Pingy

P.S. Here is my newest project www.youtube.com/misterpingy I'm doing a YouTube channel and trying to make it into a work from home job while I watch the kids so I'd be really appreciative if you'd come by and show your support.

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VIDEO REVIEW
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NEWS
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CovertKish, author of Immersive Sounds has been so kind as to make a version of his mod optimized for FC3 Rebalanced! Go to his mod's page and under the "downloads" tab look under "optional files" to find the version for use with Far Cry 3 Rebalanced. His mod is required to remove blinking stuff. Don't forget to thank him on his comments page and endorse his mod if you enjoy using the two together. Thanks CovertKish!

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MOD MISSION/A WORD FROM THE AUTHOR
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My goal was to make the game harder and more realistic, but still be lore friendly and not break the story-line so this mod is safe for a first play through and keeps the spirit of the game. I know some modders were shooting for a game+ with theirs, but I simply wanted to make the game the way I think it should have been released in the first place.

In order to accomplish this I have made literally hundreds of changes to things like weapon damage, ADS time, recoil, accuracy, shotgun spread, damage curves, store prices, and magazine capacity just to name a few.

One last thing, this mod can be swapped in and out with any save file with no problems if you'd like to just give it a try (or after installing switch back to vanilla for a mission because the mod changes make it too hard), but to get full use out of store and crafting changes you'll want a new game. I hope you enjoy FarCry 3 Rebalanced, it was very fun and rewarding making this mod.

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STORE CHANGES
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- Store stats accurately reflect actual weapon stats
- Enemy weapon pickups no longer make weapons owned in store (Inakrin & Ziggy)
- Weapon prices increased (mostly) for more realism/difficulty and adjusted for balanced
- Accessory and body armor prices increased for more realism/difficulty
- Value of animal skins increased to make hunting more rewarding
- Towers no longer unlock weapons for free (notification to the contrary not removed, however)
- Increased number of attachments allowed
- Unlocked some weapon attachments
- All weapons available for purchase in store from beginning of game

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WEAPON CHANGES
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- Accuracy, damage, and recoil rebalanced based upon real world physics
- Enemy weapons now do the same damage as player weapons
- Damage dropoff based upon actual ballistics (game engine uses 2 slopes rather than true curves)
- Weapon range extended to max draw distance (300m)

12.7x108mm does 500 dmg (old degraded ammo)
.50 BMG does 1250 dmg (awesome sniper ammo)
- Realistic reload times and weapons handling
- New magazine sizes (generally 20rds upgradable to 30rds) make game more challenging
- Enemy lasers are much less noticable
- Enemy weapon pickups generally have less accuracy and more recoil
- Enemy weapon pickups no longer become owned by the player (Inakrin and Ziggy)
- Decreased silencer effectiveness from 0-25 meters (depending on weapon class)
Pistols silent past 5m
SMG's silent past 10m
Rifles silent past 20m
Sniper rifles silent past 25m
- Attaching silencers reduces damage and recoil slightly, increases ADS time slighty
- Attaching optics or acog increases ADS time slightly
- Attaching reflex sights decreases ADS time slightly
- Better sights don't get washed out from light and are much less twitchy
- Increased number of attachments for most guns
- Shotgun spread decreased to real life proportions
M133 spreads roughly 9 inches every 10m
1887 spreads roughly 7.5 inches every 10m
SPAS 12 spreads roughly 6 inches every 10m
- Gunshots can now be heard from 200m away instead of 150m, and up to 250m away for sniper rifles, and the enemy WILL come running if they hear shooting.
- New MultiCam badlands and jungle paint
- New silencer skin
- Automatic reload turned off
- Planting C4 and mines is now silent, tossing C4 works the same as tossing a rock
- Most ammunition capacities increased.
SMG increased from 240 to 360 rounds max
Shotgun from 50 to 78 rounds max
Sniper Rifles from 30 to 65 rounds max
LMG from 400 to 500 rounds max
Flares from 15 to 27 rounds max
- C4 and mine capacities increased from 6 to 10
- Additional rocket upgrade level unlocked

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NPC CHANGES
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- New camoflage for mercenaries, pirates, and rakyat
- More variation in enemy appearance (Inakrin)
- Increased view angle and sensory range for enemies
- Increased enemy and animal spawn rate (Inakrin)
- Smarter berserker and charger AI behavior
- Enemy, animal, and allied NPC spawn rate increased (Inakrin)
- Citra's red paint removed

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GENERAL CHANGES
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- Compass and minimap redesign (Tom.Solo)
- Enemies removed from minimap (Inakrin)
- 1/2 original timescale (Inakrin)
- All abilities avaiable from the beginning, but must still be acquired with skill points (Jketiynu)
- All recipes craftable from the beginning
- Loot bag capacity increased from 96 to 144 items max
- Syringe capacity increased from 12 to 27 max.
- Faster looting of bodies (Inakrin)
- Wallet capacity increased to a maximum of 21000
- Crafting now requires a few more ingredients, but doesn't make it tedious
- Easter egg (Hasbro)
- DLC tatoo removed (Lukezkee)
- Objects no longer blink (If used with immersive sounds)
- Wallhack and enemy tagging removed - (karmakgb, Hardcore Version)

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INSTALLATION INSTRUCTIONS
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1. Go to C:Program Files (x86)UbisoftFarCry 3data_win32
2. Create backups of patch.dat and patch.fat
3. Copy/Paste patch.dat and patch.fat from mod into directory
4. Go download Immersive Sounds by CovertKish to get the best .dll files for use with this mod, he now has a version optimized for use with FarCry 3 Rebalanced.

Enjoy the game!

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UNINSTALLATION INSTRUCTIONS
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1. Go to C:Program Files (x86)UbisoftFarCry 3data_win32
2. Delete patch.dat and patch.fat
3. Replace with patch.dat and patch.fat backup

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COMPATIBILITY
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This mod is not compatible with other mods that replace the patch file, and it should not be used when using multiplayer. I don't believe anything in this mod would give any multiplayer advantages, but the differences in the files could make the game flag you as trying to cheat even if you're not, and I won't be held responsible for anyone banned who didn't listen and tried to use this in multiplayer.

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TROUBLESHOOTING
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If DLC is not working and you started your current saved game using a previous version of this mod, try starting a new game with v4.0.9 or newer.
Some problems are caused by a file being corrupted during download. Re-downloading and re-installing the mod should fix these problems.
Unfortunately if your problem is not fixed by the above, I am no longer providing support for this mod, It's been a long time and I just don't remember exactly what I did or how things work anymore.  If you would like to fix the problem and re-release a fixed version (giving due credit of course) feel free to do so without asking.

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MEDIA, AND TESTIMONIALS
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QUOTE

Dafka7234 wrote:
Great Mod!!! Made me play single player again.

dave1029 wrote:
I'm so happy I found this mod! It incorporates the things I like from ziggy's mod, but leaves the things I like in the vanilla version!

techie714 wrote:
Great Mod & I'm really enjoying it. Keeping the balance between realism & "fun" is difficult but you're on the right path.

fume0101 wrote:
You are most definitely making the best moves towards a rebalanced far cry experience.

TaCCCo wrote:
So far so nice! i really like it, far cry 3 is much harder and the variety of my actions has increased vastly due to this.