FAR CRY 3
Swartz mod Compilation by jketiynu
Far Cry 3 » Compilations
Added: 03/01/2013 - 01:12AM
Updated: 12/03/2013 - 01:19AM

666 Endorsements

1.4 Latest version

30,391 Unique D/Ls

36,819 Total D/Ls

375,185 Total Views

Uploaded by jketiynu

Description

Last updated at 1:19, 12 Mar 2013 Uploaded at 1:12, 3 Jan 2013

*NOTE: This 1.4 release is the final version. Sorry but no no-mipmap version this time :(
Let me know if it doesn't work right as I did the merge pretty fast.
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As the short description says, this mod is meant as a "New Game+" of sorts and is therefore not recommended for a first play-through.

Changelog 1.4:
*Updated to work with latest patch (thanks to JavaJones for the patch files)
*Removed Neverland 2

Features:
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*All weapons unlocked at start but you have to pay for them (note: towers will still give pop-ups saying you unlocked free weapons but you haven't)

*Attachments mod with max attachment slots opened up

*Shotgun silencer attachments unlocked

*Silver dragon knife unlocked

*Wingsuit unlocked at start

*All crafting recipes unlocked at start (note: except "cheating" ones)

*All skills unlocked at start (Note: You still have to earn them, they're just unlocked)

*2nd island unlocked at start (tested, works)

*Modified wallet sizes to carry more money since you can end up with lots of money very easily in the game

*Modified extra large ammo pouch size ammo amounts, and modified amount of C4/Mines you can carry with various pouches.

*Prices on almost everything modified. Good guns are now more expensive, some ammo is cheaper and some more expensive, and animal hides are now worthwhile (hunting a bear will net you $120 whereas something like a dog was originally $15 is now only $5)

*Added tweaked version of "Legit Guns" mod by Dallin. Weapons now behave more realistically (range, recoil, damage, mag sizes, fire-rates). The shopping menus for these weapons should also be somewhat accurate as well (but not always).

*Decreased damage dealt when shooting someone in the leg to half damage.

*Slightly increased radius of all explosives including hand grenades (except the AI explosives, they remain the same)

*You can now craft explosive arrows using white leafs (because it sucks having to waste a grenade making them)

*"Cannon" signature revolver unlocked from start.

*Player sprint speed increased by 15%

*Laser beams on enemy sniper rifles have been disabled (it made spotting snipers too easy)

*Better Sights mod included

*Increased XP gained for unlocking a tower to 1000 to give you a reason to climb them (since they no longer unlock free weapons)

*Pistols with the exception of the Desert Eagle and revolvers will now shoot basically as fast as you can pull the trigger

*Slightly increased the radius where you can interact with objects

*Made Famas full-auto

*Fall-damage radius increased slightly. You'll survive slightly steeper falls.

*You can deploy wingsuit a little faster

*Added "Weed" postfx to Nature Boy syringe. Nature Boy now lasts for 5 minutes and gets you high as fuck in addition to helping you see plants :) :420:

*Incorporated part of "Hud Annoyances" mod: there will no longer be squares all over the camera

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Credits:

Gibbed/Rick/Leechmonger for Attachments mod v1.0
Chorizosss for The Super File V2.1
Chorizosss for Welcome to Neverland v2
Chorizosss for Hereticus Weapons mod v1.0
khenaz for Better Sights mod
karmakgb for his prices adjustment mod
Ryac666 for unlocked skills at start
Inarkin for Attachments mod Plus
zlobs/inarkin for falldamage radius values in Mixmod v.06a
DrKramshaw for HUD annoyances fixed mod
Legit Guns by Dallin
Special thanks: Gibbed and inarkin for various help