About this video
As some of you creative types out there are aware, getting a copy of 3ds Max 2013 is a pain in the rear, which sucks because we need that to make collision meshes. After desperately emailing Autodesk to extend my license for 2013, they said no. I heard and seen that people can use the BGS Fallout 4 Exporter in 3ds Max 2014, but I couldn't figure out how. After days of anger, depression, and more anger I finally figured out how to get it to work with 2014. This video is for anyone who has had the same problem.
2 comments
Edited to add: It was actually Ethreon who pointed out your video to me.