Fallout 4
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Christian M

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manicthrifts

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About this mod

A mod that adds a unique 10mm and a unique .44 pistol to the game.

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A mod that adds a unique 10mm and a unique .44 pistol to the game. 
The 10mm is called "Vault Dweller's 10mm" and it's editor id should be xx000800 with the xx being the id of the mod in your load order (ex. for me it is 3B000800)
The .44 is called "Minuteman's .44" and it's id is xx000801
To get either pistol, open the console with ` and type "player.additem (editor id)" [ex. player.additem 3B000800]
This is a very basic mod and more guns and armor will be added to it soon. 
Not working? Check your load order in Nexus. Make sure you have the esp labeled "Unique 10mm" checked on. 

UPDATE: Now replaces the 10mm on the desk in Vault 111! 
UPDATE: Two new guns and a grenade. 
UPDATE (2/3/2017): It's been over a year since I touched this mod (or did any modding at all) as when the creation kit first launched, it was rather buggy and I got easily frustrated trying to learn to use it through constant crashes when I had already adjusted to editing code via FO4Edit. Now, though, it's about as stable as it's gonna get and any issues I may encounter have easily accessible solutions online. So, tl;dr - I'm gonna re-adventure into modding, starting with making this an actual mod instead of just a cheap cheat edit. Stay tuned. 


Stats:
Vault Dweller's 10mm: 100 base damage - fully moddable - found in Vault 111 on the desk
Minuteman's .44: 100 base damage - fully moddable - added through console
Wanderer's Blaster - 100 base damage and 50 energy damage - fully moddable - found in the Museum of Freedom next to the Bobblehead. 
Institute Director's Rifle - 100 base damage and 50 energy damage - fully moddable - found in Insitutite SRB
Experimental Grenade - 100 base damage - added through console