Fallout 4
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milkowskip

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milkowskip

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About this mod

Perk level reqs replaced by SPECIAL. Some perk effects nerfed/rebalanced. Good with higher damages mods.

Permissions and credits
This was originally made for personal use, but I thought others might like it. The Perk system was very unbalanced and annoyingly "leading" (guiding you to get certain perks each level) so I changed requirements and certain effects, with thought to freedom AND balance.

Level requirements are (mostly) replaced by higher SPECIAL in a manner that I thought makes sense. For example:

  • Each level of lockpick or hacker requires 1 extra Perception or Intelligence
  • Cap Collector 2 requires 5 Charisma (it takes at least an average level of social skills to haggle prices down i think)
  • Lone Wanderer has no extra requirements
  • Crafting perks have modest level requirements (5, 10, 16...ish) and require some SPECIAL investment so you don't get the best kit in the game within 5 minutes. It should take AT LEAST 6 minutes
  • and more i don't feel like typing

I recommend checking the requirements for the perks you want so you can plan accordingly. But basically, most perks' highest rank requires 7-10 of the appropriate SPECIAL. You can't pickpocket the clothes off someone's back with Helen Keller perception levels or have paralyzing punch with 1 strength anymore.

Additionally, many combat bonuses were reduced. Since different perks can stack to ridiculous effect, i felt this had to be done [Be aware I made this with a mind to compensate for 'hardcore' mods that increase damages. It may be good for vanilla, but that's not what I aimed for.]

  • Gun type perks increase damage by 10% per rank instead of 20%
  • Unarmed and melee give 15% per rank
  • Ninja 3 was nerfed from 10x sneak melee damage to 6x, in steady progression from the other ranks
  • Preston's and Danse's relationship perks give 10% damage boost instead of 20%
  • Lone Wanderer defense bonus down from +15% per rank to +10%, and damage bonus down from +25% to +15%
  • a few other subtle tweaks

Also included are a Cap Collector 2 fix (which properly gives 20% better barter, instead of 19% or some weird number due each rank counting separately), and a few description clarifications where possible (e.g. "10% better hip fire accuracy"). Some vague things like "a chance to cripple" I left alone since it's based on a random roll of percentages and I'm not sure how to quantify it.

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best to install this before a new playthrough. It worked fine on my existing save but I only had a few perks unlocked at the time. I cant guarantee changes will apply to your save normally.
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This was my first mod, made with fo4edit. I leaned on other perk mods, mainly S.P.E.C.I.A.Lized Perk Builds by Scoota, to find out which data to change, so thanks to him for making my life easier. If you want a perk mod with SPECIAL requirements and no other changes, check out Scoota's. He has said he plans future updates and changes.
I didn't want to wait or depend on someone else to make the kind of mod I wanted, though, so I just did it myself. All feedback is welcome.