.esp that change relation type between two factions: DeathclawFaction and PlayerFaction. from "Enemy" to "Friend".
install: via manager. needs primary .esm.
[update] 2018-11-24
Because tempus fugit, i've rigged a new file for a new gameplay.
It's working like this:
1) - Deathclaws are yourFRIENDS BEST allies. They've been listed as such by relation with player's faction. So not only YOU'll have a happy time but YOUR faction as well.
2) - Radstags willIGNORE BEFRIEND YOU and YOUR faction. The stupid imitation of a dog AKA "Dogmeat" will leave them alone. Finally.
3) - Yao Guai willIGNORE BEFRIEND YOU and YOUR faction. For the love and peace.
4) - The big bad Wolf from the island willIGNORE BEFRIEND YOU as well.
The file is optional and in experimental state as of now. It should be good to go but needs field tests nonetheless. I will do update it later.
[update] 2018-11-26
Because for FO4edit/Bethesda "neutral" relation means "kill as soon as he gets near you" I was forced to make an adjustment. We're all FRIENDS from now on. Even better! Deathclaws are our greatest allies. It should work on both ends. Propably. More tests under way~!
install: via manager. needs primary .esm.
[update] 2018-11-24
Because tempus fugit, i've rigged a new file for a new gameplay.
It's working like this:
1) - Deathclaws are your
2) - Radstags will
3) - Yao Guai will
4) - The big bad Wolf from the island will
The file is optional and in experimental state as of now. It should be good to go but needs field tests nonetheless. I will do update it later.
[update] 2018-11-26
Because for FO4edit/Bethesda "neutral" relation means "kill as soon as he gets near you" I was forced to make an adjustment. We're all FRIENDS from now on. Even better! Deathclaws are our greatest allies. It should work on both ends. Propably. More tests under way~!