Fallout 4

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Engager

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Engager

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About this mod

Highly experimental plugin that repopulates the Glowing Sea (more that 200 new spawn points had been added), turning it into a huge warzone.

Permissions and credits
Note: Mod is now obsolete, improved version is part of my bigger mod - Commonwealth Spawns Extended

This is an experimental mod, that repopulates the whole Glowing Sea area (and some interiors in it), placing around 200 new spawn points. The Glowing Sea is randomly populated with groups of various enemies, with intention to uniformly populate the area, leaving no population gaps. In total more than 900 new NPC's are placed inside the Glowing Sea, making area feel like a huge warzone.

The Glowing Sea is considered for high level players who will face many deathclaws, supermutants, bots, ghouls and children of atom. Area around and in the Sentinel site is heavily infested with Supermutants, so is the area around Decayed reactor and Decrepit factory. Area around The Crater is heavily populated with Children Of Atom. Area around Federal Supply is infested with raider-ghouls and some high level robots. Exterior of the Virgil lab is a deathclaw sanctuary. Spawns within these zones are still randomly filled, but more points are used by main faction.

Note: That plugin was created for experimentation purpose, and any comments and discussion is highly welcome! This will allow improvement on random NPC placement algorithm, that will be then used to repopulate the whole game map. Mutants from the video and screenshots, are from my other mod, that can be found here (http://www.nexusmods.com/fallout4/mods/8882/?). 

Installation: 

Simply place mod ESP file to Fallout4/Data Folder. Run the game through Fallout4 Launcher, exit from main menu, navigate to your User system folder e.g. "C:\Users\Engager\AppData\Local\Fallout4' and check/edit plugins.txt and DLC-List.txt you find there to include mod esp file. Run the game.

Note: Then you find first new spawns, NCP may not play proper animations. This happens then you load a save with glowing sea area already cached by the game, if you travel long away from that spot so game read new cells all will work just fine, fast travel also fixes that. All will work perfect also if you visit the area first time. This is not a bug, but the game engine behavior.



White circles are original spawns plus hand placed ones, greens are auto-genetated spawns, red dots are map locations, red circles show borders of spawnzones.