Fallout 4

About this mod

Adds a brand new WMX Workshop that allows you to build anywhere, even right in front of enemies, no God Mode! Adds a new slot for brand new weapon conversions and adds different mods to weapons that did not previously have them. Now with several entrances to QASmoke throughout the Comonwealth and four doors inside QASmoke that lead to Pre-War S

Requirements
Permissions and credits
Changelogs
Donations
WMX v2.0 DLC Update + QASmoke Fixes 12/30/18

Merry Christmas!


This is my first Fallout 4 mod ever. It has been a great learning experience making it, and I will definitely keep updating it to add new and cool features!

My mod adds weapon projectile conversions that use a new (Conversion) slot on all guns. It also adds barrels, scopes, suppressors, magazines etc. to several guns that did not have them. I have made magazines that convert the type of ammo your weapon use, and more. See below for a full list of features!

Features a brand new WMX Workshop that functions as a Settlement Workshop, except you won't get "You need to clear the enemies from this location" in fact you can teleport a new WMX Worksop in at any location (even during combat!) and build LITERALLY ANYWHERE! The best part is that you do not need God Mode to build. You can teleport in the WMX Workshop with the Teleporter, as well as Male and Female Settlers for your new "Settlement"! Adds WMX Workbenches at QASmoke, Crater of Atom, Pre-War Sanctuary Hills, and The Institute. I decided to move the QASmoke key to the new WMX Workbench inside The Institute, that way you can't get into The Institute early using my mod. The key for ALL placed WMX Workbenches is inside QASmoke on the Workbench, you need it before you can build at The Institute, Crater of Atom, Pre-War Sanctuary Hills, and of course QASmoke itself. Have fun building!

The Teleporter is a standalone weapon that teleports friendly NPCs and several different items to your location.

I have now added an entrance in Concord to QASmoke (watch the video for hints to the location!) and doors inside QASmoke that lead to Pre-War Sanctuary Hills, Pre-War Vault 111, The Institute, The Castle Tunnels, Crater of Atom, and Concord.



WMX v1.6 Features Video



Features
Teleporter (New Weapon, Full Leveled List Integration): Will start spawning when your player is at level 25. Can be found on Assaultrons, Deathclaws, Mirelurk Queens, and Sentry Bots. The teleportation explosion CAN MAKE NPCs HOSTILE, and it reloads extremely slowly. Be mindful where and when you fire this thing, you might piss some people off and get killed :)

Teleporter Characters:
Assaultron, Bloatfly, Brotherhood Soldier, Clone (Places a clone of you!), Institute  Synth, Minuteman, Raider, Railroad Agent, Triggerman

Teleporter Objects (All Player owned, No cell reset bug):
Weapon Workbench, Armor Workbench, Mattress (Can be slept on), Cooking Pot, Power Amor Station. Chemistry Station, Storage container (Unique), House Foundation



Conversions (Any Weapon, Conversion Slot): Tesla Arc, Telekinetic, Gauss Slug, Gamma Wave, Zeta Wave, Red Laser, Blue Laser (with black tracers...very cool!), Liberty Prime Laser, Institute Laser, Cryogenic, Inferno (Fire), Plasma Inferno (Plasma Fire), Alien Blaster, Plasma, and Little Man (Micro-Nuke)

Function Conversions (Conversion Slot):
Automatic Fire Mode (Any Weapon) Reanimator (Any Weapon) - Brings enemies back to life to help you until they die, Shotgun Conversion (Single-Shot Weapons) - Does not change the projectile of your weapon. This only works on the following weapons: 10mm, Revolvers, Combat Rifle, Deliverer, Flare Gun, Gamma Gun, Gauss Rifle, Hunting Rifle, Institute weapons, Laser weapons, Laser musket, Pipe weapons, Plasma Weapons, Submachine gun

Revolver (Pipe and .44) Cylinders: .44 Special, .44 Magnum, .45, .45 ACP (.38 as well with WMXtras installed)

Revolver Mods: Compensator, Muzzle Brake, Silencer, Short Recon Scope, Long Recon Scope, Reflex Sight (Dot)

Revolver (Pipe) Mods:
Bull Barrel

Scopes: More scopes on most weapons, Very Long Recon Scope (+7 accuracy more than Long Recon scope)

Magazines (Any Weapon): 2mm Electromagnetic Cartridge, Alien Blaster Rounds, Gamma Rounds, Plasma Cartridges, Fusion Cells

Minigun Mods: 5.56mm and 10mm Cylinder Conversions

Fatman Mods: Liberty Prime Bomb Launcher

Miscellaneous: Magazine slot has been unlocked on most weapons that it could not be changed on before

DLC76 by KillroyICS QASmoke changes are compatible with WMX as of v2.0!


Doors (QASmoke, The Institute, Pre-War Sanctuary Hills, Pre-War Vault 111, The Castle Tunnels, Crater of Atom): These doors will take you to all of the listed locations, see my videos above for a demonstration of everything! Fully functional, no bugs that I have found. Saving works in all cells! There are now custom NPCs placed outside of every door in QASmoke so you know which door goes where. I have enabled Sky rendering inside of QASmoke as well as Fast Travel from QASmoke. Every single door to and from QASmoke requires a hidden key that is somewhere in The Castle, to prevent you from getting into QASmoke too early.




Monday February 8, 2016 4:10am CST... 1,000 Downloads!
Friday March 11, 2016 4:00pm CST... 2,000 Downloads!!
Sunday December 30,2018 4:11pm CST... 10,450 Downloads!!!!!
Thank you Nexus Community!
All the support and suggestions for my mod is fantastic, thank you everyone!
Ideas? Suggestions? Leave a comment or send me a pm!


Known Bugs


Bug #1: If using Legendary Modification by teaLz or Pseudo Legendary Tech by Gawl40 (or both) you MUST attach my Conversions AFTER you attach your Legendary mod. The legendary mods change the projectiles back to the normal one for your gun if you don't do it this way. Other mods that aren't conversion do not matter what order they're attached in.

Bug #2: The Reanimator only works on the following enemies: Supermutant Behemoth, Cat, Eyebot (works if not too broken), Mr. Handy\Gutsy\Ms. Handy (works if not too broken), Mirelurk (all), Radroach (all), Radscorpion (all), Yao guai (all), Gorilla, Bloodbug (all), Feral Ghoul (all)

Bug #3: If using the vanilla .38 or .308 Receiver on the Pipe Revolver, the Shotgun conversion will not affect range or fire rate. (Unfixable)

Bug #4: If the Automatron DLC is installed, QASmoke will be missing floors/walls/pretty much everything. (Fixed v2.0)

Notes
Note #1: The Conversions DO NOT have models OR use the muzzle slot anymore, screenshots are outdated. They are totally invisible now and use their own Conversion slot rather than using your muzzle slot.

Note #2: If you don't already know, you can only use ONE Compatibility patch or Combo Patch at a time. If you have more than one mod installed that need patches, use only ONE of the Combo Patches depending on which mods you have. Example: You can't use the Compatibility Patch for Legendary Modification, and the Compatibility Patch for Any Mod Any Weapon at the same time. Instead, you would use the Combo Patch - WMX - Any Mod Any Weapon - Legendary Modification


If anyone wants to help me out with patches (or even just the combination patches), that would be fantastic. You would have my thanks and of course credit for helping! There's a lot to do and I'm only one person :)

Check out my other mod for some cool hair/skin/eye colors! Colors Xpanded (CX)