Targeting HUD and Berry Mentats Enhanced by Yukichigai
Fallout 4 » Weapons and Armour
Added: 19/01/2016 - 10:36AM
Updated: 08/05/2016 - 01:44PM

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Uploaded by Yukichigai


Last updated at 13:44, 8 May 2016 Uploaded at 10:36, 19 Jan 2016

UPDATE v1.0: I've added custom particle effects for each of the different colors of Berry Mentats effects.  I've also modified color values to be a bit more visible in the daytime, though as usual this is not perfect.
Like many people playing Fallout 4, I often have difficulty tracking down the bodies of the things I kill in the wasteland, particularly when explosives are involved.  Somebody chucks a few grenades and suddenly that Legendary Whatever you were so proud to take down is nowhere to be found, probably gone forever, along with your chances of getting the Legendary loot off of its body.  Almost makes me wish Rex's Search and Mark perk had made the transition from New Vegas to Fallout 4.  Almost.

What's more maddening is that we have several ways of highlighting the living, who frankly aren't nearly as hard to track down.  "Several"... okay, two: Berry Mentats and the Targeting HUD mod for Power Armor.  Still, the basic idea is there.  Wouldn't it be possible to expand that to the dead?

Unsurprisingly, it turns out the answer is yes.  So with a few hours of tinkering, I've got the first part of what I hope to be an elegant solution to the problem.


Targeting HUD Enhanced does pretty much what you'd think: it enhances the Targeting HUD mod.  Specifically, it expands what it will highlight to cover corpses, and changes the color of the highlight depending on if it is highlighting a friend (green), enemy (red), or corpse (blue).  Highlighting will change in realtime: that is to say, if you provoke a normally friendly NPC into combat with you the highlight will switch from green to red the moment they start attacking.  Similarly, killing an NPC or creature will immediately change the highlight from green/red to blue.

Many people asked for some way to turn the Targeting HUD on or off as required.  The easiest and most succinct way I could think to do that was to have it turn on and off when your weapon is drawn or holstered, respectively.  In other words, the Targeting HUD will now only turn on when you have your weapon out.  This does NOT apply to Berry Mentats.


Although this is out of beta, I'm still tweaking color values and the like.  In other words, yes I am aware that things aren't as visible during the daytime.  I'm doing my best, but there are limitations due to missing/broken options in the way the game blends shader effects with skins.

If you start this mod while in a suit of Power Armor which has the Targeting HUD, you will need to exit and re-enter the Power Armor for the effect to work.  This only needs to be done when you first install the mod; you don't have to do this every time you start the game or anything. You will also need to do the same thing if you uninstall this mod while in a Targeting HUD-equipped suit of Power Armor.

Currently the "highlight dead bodies" effect won't work on bodies which begin the game dead (e.g. the piles of corpses around Libertalia).  I'm not entirely sure why this is the case, but I am working on fixing it.