Fallout 4

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Pr1meSh0ck

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Pr1meSh0ck

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About this mod

This mod introduces critical hit chances outside of VATS, boosts base weapon damage and critical hit damage. All three parameters are scaled with corresponding Bobbleheads and Magazines.

Permissions and credits
Preface: If you are downloading this mod from anywhere that is not the nexus mods database then stop. I, Pr1meSh0ck, have not uploaded this mod anywhere else and as such I cannot guarantee that the mod you are downloading is genuine. The genuine mod can be found here.

OCD - Overhauled Critical Damage


Are you tired of having to use VATS in order to make a critical hit? Does filling the crit meter irk you? Would you like things to go back to to how they were in New Vegas? 

If you answered YES to any of those question then this is the mod for you. Introducing Overhauled Critical Damage (because my ocd wouldn't allow for any other acronym). Getting straight to brass tacks:
      - Bobbleheads no longer increase the Critical Hit Damage by 25%. They now increase the appropriate base weapon damage by 15%, introduce a critical      hit chance outside of VATS of 15% and maintain a reduced critical hit damage bonus of 15%. 
      - Magazines won't just increase critical hit damage by 5% per level. In addition they now gain a critical hit chance of 1% per level, and an appropriate        base weapon damage increase of 1% per level.

But how does this dark magic allow for critical hits outside of VATS? you might ask. Well have you ever wondered how the drug Overdrive works? Normally you, the player, have a 0% critical hit chance, in VATS when using a critical hit this chance is increased to 100%, Overdrive introduces a flat 25% critical chance for the player while under the effects of the drug. This mod does something very similar, however the bonuses are applied based on the weapons being held so that a projectile based weapon won't gain a bonus from the Energy Weapons Bobblehead or Tesla Magazine.

As of update 1.1 we (I) at the office thought that we were too generous with the bonuses that we were giving. We wanted to make things a little bit harder but not so hard that you didn't want to use this mod. So we added in a little more immersion. The magazines will remain the same, because really collecting 10 of them is a pain in the butt already. But the bobbleheads, wow, you pick up one trinket and BOOM instant rewards. Well that isn't all that immersive now is it. So now you have to work for your rewards. If you have the appropriate bobblehead then for each level in perception you will gain a 1.5% increase to critical hit damage up to 15%, because with a higher perception you should be able now where to hit someone to make it hurt. And with each level you put into luck you gain a 1.5% chance at landing that critical hit up to 15%, because you really are a lucky bastard. 


List of Changes:
 - The following Bobbleheads have had their Critical Damage boost reduced to 15%, gained a Base Damage boost of 15% and a Critical Hit Chance of 15%.
      - Big Guns, Energy Weapons, Explosives, Melee Weapons, Small Guns.
      - Critical Hit Damage boost now scales with Perception. +1.5% per level up to +15% at Perception 10.
      - Critical Hit Chance boost now scales with Luck. +1.5% per level up to +15% at Luck 10.

 - The following Energy Weapons and Small Guns Bobbleheads have had a condition added so that they will not apply to Heavy Weapons.

 - The Sneak Bobblehead has had is effect doubled from 10% to 20%.

 - The following Bobbleheads have had their perks revealed to the perk menu and gained menu animations and sounds.
      - Barter, Big Guns, Energy Weapons, Explosives, Lockpicking, Medicine, Melee, Repair, Science, Small Guns, Sneak, Speech, Unarmed.

 - The following Magazines have gained a Critical Hit Chance of 1% and a Base Damage increase of 1% per level.
      - Barbarian, Guns and Bullets, Tesla Science.

 - The Tesla Science Magazines has had its conditions altered to properly apply to energy weapons.

 - All previously mentioned altered items have had their pick up messages change to reflect their own changes.


Changelog:
 - 1.1 : Critical hit chance now scales with luck up to 15% at 10 luck.
           Critical hit damage now scales with perception up to 15% at 10 perception.
           Explosives Bobblehead base damage increase has been reset to vanilla 15%.
 - 1.1b : Contains all the changes in 1.1 to the BOBBLEHEADS ONLY
 - 1.0 : Original Upload
 - 1.0b : Original Upload containing changes to the BOBBBLEHEADS ONLY
 - 1.0m : Original Upload containing changes to the MAGAZINES ONLY


Future Updates:
 - Make Critical Hit Chance scale with luck, up to 10.
 - Make Critical Hit Damage scale with perception, up to 10.



Credits:
I believe in credit where credit is due. Most of these changes where based on my pervious mod however the following credits do need to be made.
 - Moraelin, Author of Old Style Criticals, their description of their mod alone gave me enough clues as to where to look to implement critical hits outside of VATS and by pulling apart their mod I was able to find the best way to implement update 1.1
 - RabbitB, Author of Lucky Shot, by pulling apart their mod I was able to confirm the best practice in adding SPECIAL based increases to combat.
 - svaalbard (insane0hflex) from youtube on his FO4Edit Tutorial.
 - Made using FO4Edit, uploaded by ElministerAU.
 - Utilized BAE, uploaded by jonwd7.
 - This mod uses content from the game files of Fallout 4, belonging to Bethesda.


Clashes:
As this mod uses FO4Edit and overwrites the content when applied the following form ID's have been changed and may cause clashes with another mod that also alters the same forms.
 - The following Message forms: 001E2D95-7,A,D,E; 001E2DA0; 001E07A1; 001E3CE8; 001E3CFD.
 - The following Perk forms: 0006167C-E; 00061680-8; 0008E3A6; 00092A82; 00092A6E


Installation:
Preferred method of installation is through NMM, if you don't use NMM it is assumed that you know the correct procedure to install the mod. For updates simply delete the old mod, install the new one. On game save continue a popup will show that content is no longer available, this will not have an impact on game saves that have used old versions and are updating.