Fallout 4
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freakX

Uploaded by

freakX

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About this mod

..remove some debris, clutter, rubble and trash in some area of Commonwealth Exterior.. in v1.3 include interior and dlc

Permissions and credits
    features
remove (Initially Disable) almost any debris, trash and some other minor static/moveable-objects in Worldspace; including mini-to-normal-sized cars except PickUp

    side-effects
- accessible area; where it supposed to be blocked by a debris
- inaccessible area; where it supposed to be a debris to 'climb-on'
- flying/hovering objects; where it supposed to be a debris beneath/around
- flickering floor (or perhaps ugly-scene); where it supposed to be covered by debris/bricks
- bright area/weird shadows; probably because i remove decal debris/trash which supposed to 'absorb' the light
- sprint-bug; i have no idea which caused this, maybe 'sprint rules/script' related to ground-cell where debris/trash counted as an obstacle?

    similar yet different purpose and execution
Commonwealth Trash Removal Overhaul by dirint

    warning!
- haven't fully tested the whole map!
- the performance will vary depending on each machine and setting; it may not be significant boost
- while it was intended for user who experience a drop-fps in downtown area; other may benefit from 'a-better-ground' for planting/placing something in settlements
- not all debris are removed; some are too stubborn, probably written in another block OR already a base-ground OR i missed them; while others like falling-leaves are kept to my liking
- it's not a perfect mod, there are some flaws; turn off this mod will turn all disabled objects to normal
- all files in v1.3 are independent but make sure u make a load order based on their release
   
    history
  v1.3    - proper removal with CK - 21 August 2016
- all InitiallyDisabled now flagged DELETED with CK; now we can run like hell again err.. i meant sprinting
- now include INTERIOR Commonwealth/dlcWorkshop3; INT/EXT dlcRobot & dlcCoast; with BasicRemoval which is ONLY REMOVE *Trash* ClutterGen* MarshScum* WaterDebris* Aspalt/RoadChunk* RubChunk*
- restore all HW*Chunk; should fix GunsNBulletMagPerk issues in QuincyRuins and other areas which using Chunk-of-Highway-Road
- some minor changes which i forgot
 v 1.2a    - expanded original - 21 April 2016

- added probably all 'fast-travel' map location
- remove MoveableStatic: 'mini to normal-sized cars' (except PickUp), tires and mannequin (this is the original idea of v1.2 before i encountered a fixed-crash in OldNorthChurch alleys)
- remove Billboard (DeadZone only), PlasticBin, chairs and picture frame and probably some other minor static-objects (the expanded ver was made in a long period of time, cause i was busy and too lazy to play FO4, so i don't remember which was removed or restored)
- added DLCRobot compatible (optional)
 
v1.2    - last update - 15 January 2016
- added Lexington/FortHagen area, SouthBoston district, TheCastle
- cleaned some missing blocks in area which i claimed i have, such as StarlightDriveIn, Waterfront and many others
- cleaned even more cars and tires around the Dead-Zone
- restored any Moveable-Satic objects and Bramble
- removed DeadFish and messing around a bit at OberlandStation
  v1.1    - dead-zone - 10 January 2016
- added a completed 3 sub-blocks as well some partial subs settlements
- restored non-trash debris which have at least Med-Heights (for safer exploration)
- restored all broken Plank/Plywood; somehow they're still 'used' and i don't know which one are just lying around without purpose
- removed some unused code; ExtRubble are kept for my reference and easy accessing
- removed branches-without-stump some mini-cars in Downtown area
- removed bramble, tires, mini to normal-sized cars (except PickUp)in Block -1,-1|Sub-block 0,-1; where Financial/Bayback District are
- restored BostonAirport; probably the reason i have some crashes because some of them are flagged Persistent and FullLOD
  v1.0    - introduction - 06 January 2016
- initial release

PERMiSSiON NOTE; you may continue my works in these conditions..
- credit me as original creator; you don't need to contact me
- leave your mod address in Comment section; so me and other user can see/check your works

other MODs
- GunNUT Crafting (add unique ammo properties, re-chamber some weapons and Ammo Crafting like FNV yet more simple)
- Invisible Armor Addon (no visibility of Chest/Arms/Legs Addon)

thanks   CK  xEditTeam   B.E.A