About this mod
..remove some debris, clutter, rubble and trash in some area of Commonwealth Exterior.. in v1.3 include interior and dlc
- Permissions and credits
remove (Initially Disable) almost any debris, trash and some other minor static/moveable-objects in Worldspace; including mini-to-normal-sized cars except PickUp
side-effects
- accessible area; where it supposed to be blocked by a debris
- inaccessible area; where it supposed to be a debris to 'climb-on'
- flying/hovering objects; where it supposed to be a debris beneath/around
- flickering floor (or perhaps ugly-scene); where it supposed to be covered by debris/bricks
- bright area/weird shadows; probably because i remove decal debris/trash which supposed to 'absorb' the light
similar yet different purpose and execution
Commonwealth Trash Removal Overhaul by dirint
warning!
- haven't fully tested the whole map!
- the performance will vary depending on each machine and setting; it may not be significant boost
- while it was intended for user who experience a drop-fps in downtown area; other may benefit from 'a-better-ground' for planting/placing something in settlements
- not all debris are removed; some are too stubborn, probably written in another block OR already a base-ground OR i missed them; while others like falling-leaves are kept to my liking
- it's not a perfect mod, there are some flaws; turn off this mod will turn all disabled objects to normal
- all files in v1.3 are independent but make sure u make a load order based on their release
history
v1.3 - proper removal with CK - 21 August 2016
- all InitiallyDisabled now flagged DELETED with CK; now we can run like hell again err.. i meant sprinting
- now include INTERIOR Commonwealth/dlcWorkshop3; INT/EXT dlcRobot & dlcCoast; with BasicRemoval which is ONLY REMOVE *Trash* ClutterGen* MarshScum* WaterDebris* Aspalt/RoadChunk* RubChunk*
- restore all HW*Chunk; should fix GunsNBulletMagPerk issues in QuincyRuins and other areas which using Chunk-of-Highway-Road
- some minor changes which i forgot
v 1.2a - expanded original - 21 April 2016
- added probably all 'fast-travel' map location
- remove MoveableStatic: 'mini to normal-sized cars' (except PickUp), tires and mannequin (this is the original idea of v1.2 before i encountered a fixed-crash in OldNorthChurch alleys)
- remove Billboard (DeadZone only), PlasticBin, chairs and picture frame and probably some other minor static-objects (the expanded ver was made in a long period of time, cause i was busy and too lazy to play FO4, so i don't remember which was removed or restored)
- added DLCRobot compatible (optional)
v1.2 - last update - 15 January 2016
- added Lexington/FortHagen area, SouthBoston district, TheCastle
- cleaned some missing blocks in area which i claimed i have, such as StarlightDriveIn, Waterfront and many others
- cleaned even more cars and tires around the Dead-Zone
- restored any Moveable-Satic objects and Bramble
- removed DeadFish and messing around a bit at OberlandStation
v1.1 - dead-zone - 10 January 2016
- added a completed 3 sub-blocks as well some partial subs settlements
- restored non-trash debris which have at least Med-Heights (for safer exploration)
- restored all broken Plank/Plywood; somehow they're still 'used' and i don't know which one are just lying around without purpose
- removed some unused code; ExtRubble are kept for my reference and easy accessing
- removed branches-without-stump some mini-cars in Downtown area
- removed bramble, tires, mini to normal-sized cars (except PickUp)in Block -1,-1|Sub-block 0,-1; where Financial/Bayback District are
- restored BostonAirport; probably the reason i have some crashes because some of them are flagged Persistent and FullLOD
v1.0 - introduction - 06 January 2016
- initial release
PERMiSSiON NOTE; you may continue my works in these conditions..
- credit me as original creator; you don't need to contact me
- leave your mod address in Comment section; so me and other user can see/check your works
other MODs
- GunNUT Crafting (add unique ammo properties, re-chamber some weapons and Ammo Crafting like FNV yet more simple)
- Invisible Armor Addon (no visibility of Chest/Arms/Legs Addon)
thanks CK xEditTeam B.E.A