Fallout 4
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CharlieJuliet96

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CharlieJuliet96

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About this mod

Adds some bullet drop as well as bullet travelling time to the weapons in game.

Permissions and credits
Ballistic Drop and Bullet Travel Time

Description
This mod adds some bullet drop and travelling time into the game, especially for those who are interested in long range sniping and wants a touch of realism. I recommend using Zephir's Modern Scope Reticles with this mod as his PSO-1 sights for the long scope is pretty accurate.

As I have recently enlisted into military service, I do not have time to constantly update this mod. I have passed this project on to JackArbiter who is an awesome modder who created mods like Arbitration and Button Lowered Weapons. Right now we are both busy, so some patience would be greatly appreciated!

Features
Different ammunition has different speed and is affected by gravity differently.
Pistol bullets are slower and are more affected by gravity than rifle bullets.

A .45, a predominantly subsonic round would be slower than, say a 10mm, mostly supersonic.

Adding a suppressor also causes the rounds to be slower and fall faster.

Video/Combat Footage as of Version 0.0.4



Comparison of .308, .50 and .38 rounds


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Changelog
0.0.9
-Separated DLC ammo into patches with an all-in-one installer.
-Added Nuka World patch for 7.62x39.

0.0.8

*Apologies for the slow updates. I am currently in military service and does not have as much time as I used to to update this mod*
-Added options for users to choose between faster (2x) flying projectiles or the old version.
-Added options for users to choose to rename 10mm to 9mm Parabellum or 10mm Auto.

0.0.7a
- Fixed fomod error in version 0.0.7

0.0.7
- Added ballistic properties to the .45-70 ammunition.
- Changed the name of the various ammunition
Changelist
- Added .338 Lapua Magnum into the game. It can also be bought from various stores in the Commonwealth.
- Whether authors want to use the ammunition for their sniper rifles (e.g. AWP/L115) is at their discretion.
- Gauss rifles have been temporarily changed back to beam rifles due to the issues faced by various users.

0.0.6
- Improved bullet impact properties
- Changed projectiles to the same as the one used in VATs mode

0.0.5
 - .45 ACP now changed to be the slowest round (based on US Army Ball Ammunition)
 - Projectiles now re-calibrated to the following data gathered: Ballistics Data

0.0.4
Mod is in Beta
 - Re-calibrated speed of all projectiles to be more realistic.
 - Made projectiles collision radius smaller so it is least likely to hit an object below where the player is aiming. However, bullets will still hit where the muzzle is pointing despite aiming above cover. (E.g if you are aiming above a rock but your muzzle is right in the face of the rock, the projectile will still hit the rock).
 - Added projectiles to .308. Previously, .308, .50, 5.56 and the suppressed rifle rounds are all using the same projectile. .50 and .308 are no longer using the same projectile as 5.56.
 - Drops are still noticeable within 100m depending on ammo type.
 - Increased range and lifetime of all projectiles. (5.56mm can now supposedly go up to 400m and .50cal should go up to 1.8km away - untested.)

0.0.3
Added .44 to have gravity and travel time (Missed that out earlier).
Changed .38 to be slower than .45

0.0.2
Added more drop to bullets

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This mod is in Beta. Combat situations so far have been pretty normal, e.g. able to shoot peeping out of walls .etc. 3rd Person combat not yet tested.

I have changed the collision radius of the bullet so the problem is not as severe as it used to be. Bugs in combat situations are hardly noticeable unless in situations where the barrier is like a metal railing as  shown in the video below.

Also, adding a suppressor to the hunting rifle will cause all projectiles shot to be the .308 round (suppressed) regardless of ammo used. This is due to the way the game handles upgrades. The suppressor upgrade will override whatever projectile the ammo is using to whatever is defined in the suppressor data entries. *What I can do is delete the entry where the projectiles are overridden, but this will result in having no difference in ballistic performance whether you add a suppressor or not*.

What happens in the native game, is that bullets are considered 'beams', much like a laser weapon, so they do not have travel times or are affected by gravity. What I did was to changed them into projectiles, and gave them speed and gravity. 
The bugs that the projectiles will hit an object below where we are aiming appears to happen to almost all projectile based weapons. It appears the problem is how Fallout 4 spawns the projectiles. Unless there is a way to change that, this mod won't have any more progress anytime soon. 

I am unsure if the bug below still persists. If it does, it only happens with that particular type of barrier/railing.
Demonstration of 'bug':
Comparison of Vanilla weapon and Modded
Plasma Rifle - Vanilla
Hunting Rifle - Modded





My other mods:
Standalone Sniper Muzzle for Laser Rifle
Newer Flannel Shirt and Jeans