About this mod
Craft Concrete, Fusion cores, Baseballs, Oil, Acid, Cloth, Rubber, Nuclear Materials, Screws, Gears, Springs, Crystal, Aluminum, Fiber Optics, Fiberglass, Cork, Plastic, Ballistic Fiber, Lead (I'm no alchemist so I had to get creative), Ceramic, and Makeshift Battery which I believe are essential for those crafty people (like me) out there. Som
- Permissions and credits
- Changelogs
Craft Concrete, Fusion cores, Baseballs, Oil, Acid, Cloth, Rubber, Nuclear Materials, Screws, Gears, Springs, Crystal, Aluminum, Fiber Optics, Fiberglass, Cork, Plastic, Ballistic Fiber, Lead (I'm no alchemist so I had to get creative), Ceramic, and Makeshift Battery which I believe are essential for those crafty people (like me) out there. Some require a perk for more immersion. using the ChemStation under the tab Essential Crafting, baseballs are used to make baseball grenades, and the other stuff which I believe are essential for those crafty people (like me) out there. Some require a perk for more immersion.
These items are meant to be a little over what the item would give you if it was scrapped and attempt as best I could to balance realism with how the game handles rarity and so that people don't abuse it to get "free" stuff and feel good that they didn't use counsel commands. Some items Require Perks.
-2 Baseballs (baseball grenades)
1 cloth, 4 Cork, and 2 leather, and 2 rubber for 2 baseballs. For the realist baseballs use leather, wool, cork, rubber, and adhesive but I was worried that it would be too many mats for such a weak grenade. Let me know your thoughts and endorse if you like it please.
-2 Cooking oil
8 corn
2 plastic
2 water
other recipes that I don't wont to write out right now cause I just spent many many hours updating and want to play FO4 since I haven't finished it yet.
Why?
Cause I didn't see that many people have it, and I wanted a way to make them my way. Figured it was also an easy way to start learning how making a mod for the first time. I really enjoy the crafting aspect of RPG's and wanted to make some thing for myself and other like me to enjoy.
It's called
Bugs:
-1.2
Had issue where the Nuclear Material recipe wasn't showing up, just fixed with the another 1.2 version and deleted old 1.2 please do the same. Sorry.
This is my first ever mod, so go easy on me please. I have been using mods in Bethesda games since Fallout 3. It took me a long time to just be able to learn how to install and use them in the game. Now, I fell I'm ready to move up and start being a contributor not just a user. So I wanted to start simple. I'm still learning and this is mostly just a learning exercise for me. I believe that the best way to learn from example, from doing, and finally from your own mistakes. I'm sure there are many mods like mine, and even better then mine. I'm not here to replace anyone or show someone up, just here to learn and grow. Luckily I've don just that. Version.1 I've learned how to make an item, Version 1.1 learned how to fix a bug, and add second item onto my existing mod. Now with version 1.2 I've learned how to use a different crafting (Chem now instead of cooking) station (though still the Vanilla station) and to make my own tab in that station called "More Crafting". I didn't think I would even get one download but now there are 10 !! It has pushed me to add more and get better. So thank you all, hope you enjoy and please endorse =)
Wow. 1.3 is here already this time I learned how to make an item require a Perk to make. I feel I have gone as far as I can with this. I have learned a lot and hope to use this knowledge in other projects. Now that I have a foundation and not as intimidated by making a mod I thinking more about how I play the game and what I want in it. So We'll see where I go from here.
1.4 In Honor of my first ever endorsement (seriously people all you have to do is press a button), I have added recipes for Lead, Ceramic, and Makeshift Battery.
Ver 1.5
Wow !! I'm loving the interests in downloads and support through endorsements. To Celebrate hitting double digits endorsements I've added two new recipes. Concrete which two endorsers and myself wanted (was going to do it anyway eventually but with so much love thought I'd do it sooner). Also fusion cores. I know there's a of other mods the have it. I noticed I already had one myself. This will help cut down on the number of mods I have and help my game since the perk req. aren't so high as others. Enjoy!!
Can check out my newest mod (hoping to learn how to make a manager to choice which mode to install from this new one)
It's Just Water
6 hrs later: Went online to see info ON how to make what's called a FOMOD. Very little info, but found 3 sources each with a different method. Tried all three 2 of which were programs that were suppose to help and none worked. Surprisingly there are no YouTube videos on it. I'm taking a break from trying, will come back to it again when I can find time, more info, and not as discouraged.
Essential Grenade Launcher http://www.nexusmods.com/fallout4/mods/7237/? now also launches molotovs
This was my semi-failed attempt to mod a weapon. It works, but not as intended and lots of work left to do, if I ever come back to it. Took two full days of work on it, it could be enjoyable if you like that sort of thing.
Credit:
I credit Bethesda for allowing us to not just play their wonderful games but play every aspect of game making through modding.
I would also like to credit jef9999 (jef's acid) and Darkangel13 (Crafting basic components gears screws springs nuclear material corks). I didn't use their files to make mine but I have used their mods and enjoyed them so much they inspired me to make a similar one with my own take. Please check out their stuff, their far better then me and seem like cool guys.
I would also like to credit all the modders that I have taken the time to make the mods I have enjoyed over the years from Fallout 3, Fallout: New Vegas, Skyrim, and Fallout 4. I can't name all of them but I would like to make a Shout Out to Gopher on YoutTube who first showed me how to install a mod.
Finally, the TES5Edit team and Modnexus team because of them we are able to enjoy mods.