Fallout 4

About this mod

This mod will allow you to CONTROL and ORDER your Minutemen soldiers, Plus so much more!

Permissions and credits
General of the Army
Lead your Faction Soldiers into Battle
Beta Testing this mod (Gray Garden Expanded), In hopes of having a perfected method of adding Minutemen Settlements, Feel free to check it out and leave me feedback!

Mod Feature List:
[*NEW FEATURE*] YOU CAN NOW CONTROL UNITS IN EVERY FACTION, BROTHERHOOD / INSTITUTE / RAILROAD / MINUTEMEN FACTION TROOPS CAN ALL NOW BE CONTROLLED!! [*NEW FEATURE*]
[*NEW FEATURE*]Now you can use whichever Faction you want, Or install All factions "Helps with Load times and Workshop resource issue!![*NEW FEATURE*]
[Please be mindful, That Minutemen Changes are only made in the Minutemen Faction file, or All Faction file. The other faction files will aim at improving those factions on there own while the main file will focus on All factions]

[Minutemen Faction Changes]
Minutemen Patrol Spawns Increased to 8 hours from 12 hours
Minutemen Flare Gun Range increased to 50,000 from 25,000
Minutemen Hats added, Vanilla 16  - Mod 25
Minutemen Faces added, Vanilla like 10 - Mod over 50
Minutemen Under-Armor / Armor increased "Now you can get, Leather / Metal / Raider or Combat Armor depending on your level"
Minutemen Guns increased "Now you have a chance to get more weapons then just Laser Muskets!'
Additionally, ALL Minutemen can be lead into battle, Will follow the Survivor if you so choose, and Will Fast Travel with the Survivor
[For a More In-Depth Minutemen Overhaul Click here]

[Brotherhood Faction Changes]
Vertibirds will have slightly Higher Health [Next I will be working on their movement packages]
Brotherhood Units will now use Leather / Metal / Combat Armor, Rather then Just Combat Armor "Makes them a more equal faction"
Brotherhood Units will now use a few different variants of weapons then just using Laser Guns
Brotherhood units can be recruited to follow / fast travel and fight with the player
Brotherhood Mercenaries can be recruited in the workshop
[For a More In-Depth Brotherhood Overhaul Click here]


[Institute Changes]
Institute units can be recruit to follow / fast travel and fight with the player
Institute Mercenaries can be recruited in the workshop
Coming Soon: More Variety to Weapons and Some Armor tweaks

[Railroad Changes]
Railroad Units can be recruited to followed / fast travel and fight with the player
Railroad Mercenaries can be recruited in the workshop
Coming Soon: More Weapon Variety, Slight Armor additions


[Additional Changes and Additions]
Settlers can be recruited to follow and fight with the player as well
Settler variations of all the faction troops can also be built, and assigned to do tasks in the Settlement


[Requirements to Recruit Settlers/Minutemen/Brotherhood]
You must acquire the LOCAL LEADER level 2 Perk, Then you can simply go to any Minutemen / Brotherhood / Settler and Acquire them into your army
Additional Mercenary troops can be built in the Mercenaries Tab Added into the Main Menu of the Workshop, They will cost Caps, Food, and Water to be built, and will have Vanilla game stats

[WARNING: Do not use COC with Followers, or they will go poof buh-bye :D]


BONUS FEATURES:
Minutemen Have Additional Armor Variations, Including New Hats/Helmets, and Armors ("Reference the picture Below for an Idea")
Minutemen will have Additional Variation in their weapons as well
Minutemen Flare Gun range has been Doubled
Additional troop response to Flare gun has been increased
Added TONS of new customization "Over 40 new faces, 7 NEW Minutemen NPCs + Outfits and Weapons, Means lots of variation"
ANY and ALL Checkpoint Defenders can be acquired! This includes Institute and Railroad Checkpoint Defenders!! "Not Normal Troops yet"

Non-Immersive Version, This will allow you to recruit all Mercenaries regardless of your faction choices through the game

                 

                 




FAQ:

Is your mod compatible with We are the Minutemen, or Minutemen Extended?
No, Basically these mods do only a fraction of what my mod does, but everything they can do my mod does. So no point in a compatibility mod.

Does this mod increase Minutemen in the game?
It will increase spawns between settlements now, Every 6 hours a new patrol will be spawned into the game

Will this mod make my Minutemen super strong?
No, I do not want to unbalance the Minutemen, but rather bring them to the level they should have always been at, and you know allowing you to command them


Credits:

Fo4Edit and Champolion - A must have for all modders

Great Mods to go with this Mod:
Alternate Settlements
Robot Home Defence
USMC MARPAT CAMO Army Fatigues
Extreme Raids