Fallout 4

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Derpsdale

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Derpsdale

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About this mod

This will make the Junk Jet into more than just a novelty weapon, it rapidly fires automatically by default now (instead of charging) and I increased the damage! Also included are 7 custom mods and 11 new pieces of Junk to load into this new Junk Jet! Let me change your opinion of the Junk Jet!

Permissions and credits
Reasons!!!:
Ever get sick of the Junk Jet being a charging weapon of non-mass destruction?  Would you like the Junk Jet to be rapidly automatic by default and do more damage per hit?  

Ever want to completely fill an entire bathroom, room, lobby, or/and entire building with Teddy Bears?  Or even want a conveniently fun and effective way of launching your unwanted junk into a river?

Most importantly:  Did you ever want to hold down the fire trigger/button and rapidly shoot sets of 30 flaming chainsaws at once and have each one of those Chainsaws explode on contact?  ...Hell, are you human?

A "confused", but much superior Junk Jet is here!
 
I bring to you my sixth weapon the Advanced Junk Jet!  I also included 7 custom mods and 11 custom pieces of Junk with it, made by myself (details follow).

AMMO/Mod Info!!!:
The Advanced Junk Jet requires ...well Junk to fire, almost anything that the game labels as Junk can be fired as a projectile.  

This gun was modeled after the (now very inferior) Junk Jet and as such has the same mods available to it, (my custom mods will likely replace the barrel and muzzle) and through testing all of them work.

My 7 Custom Mods for this gun are as follows
:
**-Repressed Quantum Blaze Muzzle (Ignites the Junk, fires 30 pieces of Junk at once like a shotgun, and adds a Gauss Rifle Suppressor because REASONS!!)
**-Repressed Quantum Electric Muzzle (Electrifies the Junk, fires 30 pieces of Junk at once like a shotgun, and adds a Gauss Rifle Suppressor because REASONS!!)
**-Repressed Quantum Toxic Muzzle (Poisons the Junk, fires 30 pieces of Junk at once like a shotgun, and adds a Gauss Rifle Suppressor because REASONS!!)
-Repressed Semi-Quantum Blaze Muzzle (Ignites the Junk, fires 6 pieces of Junk at once like a shotgun, and adds a Gauss Rifle Suppressor because REASONS!!)
-Repressed Semi-Quantum Electric Muzzle (Electrifies the Junk, fires 6 pieces of Junk at once like a shotgun, and adds a Gauss Rifle Suppressor because REASONS!!)
-Repressed Semi-Quantum Toxic Muzzle (Poisons the Junk, fires 6 pieces of Junk at once like a shotgun, and adds a Gauss Rifle Suppressor because REASONS!!)
***-Doomsday Long Barrel (Makes which ever Junk that you fire explode on contact, works with all of my and in game Junk Jet mods)

** - Only use with Doomsday Long Barrel if your computer specs are decent, the game can freeze or crash easily with 200+ Liberty Prime Bombs going off at essentially the same time.
*** - Only use if you want this weapon to be SUPER broken... or you just like it to rain body parts everywhere.

Yes, I am well aware that the Suppressor clips into the actual Muzzle of the Junk Jet.  No, I don't want to try fix it.

My 11 pieces of Custom Junk, that you can load into the Advanced Junk Jet are as follows:
Chainsaw
Life-Sized Deathclaw Action Figure
Used Stimpak
Active Mirelurk Egg (Junk)
Fire Hydrant Bat (Junk)
Brains
Bobby Pin (Junk)
Life-Sized Dogmeat Action Figure
Viagra
Random Booze
Synthetic Gorilla Meat

Like all Junk, my Custom Junk has Components and can be picked up after fired, except for the two action figures they enjoy glitching just "markfordelete" them (or keep them, and pretend they are "taxidermily" stuffed).

Disclaimer!!!:
***Why this weapon is "confused" is because I changed the hex codes to make it think that it is a Sub Machinegun, but only the rate at which it fires and how it fires.  Everything else about it is still "Junk Jet", just now it fires automatically (like a Sub Machinegun) by default, instead of charging by default (like the Gauss Rifle).  No modifications needed.*** 

*Viagra:  If the glass container breaks it will violently explode, think of it as a remote mine... just in order to activate it you need to shoot it instead of pressing a button.*

*Random Booze:  If the glass bottle breaks it will violently explode, think of it as a remote mine... just in order to activate it you need to shoot it instead of pressing a button.*

*Active Mirelurk Egg:  If the egg breaks open a Mirelurk Hatchling will appear and start attacking things, whatever is closest to it usually.*


****The maker of this mod is not responsible for dogmeat or deathclaw action figures stuck in the air 50-100 yards above the ground, or anything else but those two have the highest tendency to do that.****

This weapon can be used with all Junk in the game that can normally be loaded into a Junk Jet, including my custom Junk, all of my custom mods work with regular in game Junk as well.

The projectiles that this gun uses are modeled after Junk, however, if you use my Doomsday Long Barrel Custom Mod the projectiles are then modeled after Liberty Prime Bombs (just the projectile, not the Ammo (AKA: you still see whatever Junk you fired, it just explodes on contact.)).

**All of these projectiles have the same amount of gravity to them as if you fired them from a Junk Jet, if you have my Doomsday Long Barrel Custom Mod equipped they will have slightly more gravity to them (if you have my Nuke Rifle mod, the gravity will be the same as that).**

I will include bat files for easy access to all ammo types and all Custom Mods, and Junk for this weapon, but I will also detail them individually below.
*I still do not know everything, so please go easy on me if I do not know how to fix or understand an issue that randomly comes up.  I will happily try to help you figure out the problem though, just don't mark it as a bug if you can't get the content because the file does work.*

*****As long as you do not use this mod for monetary gain, feel free to use this mod however you please.*****

I am also currently working on more unique weapons/ammo/grenades for this game, but I am open to ideas or suggestions (PM me if you have any). 

My workrate on these mods will be slowed down a bit thanks to Xenoblade Chronicles X.

Feel free to post some crazy pictures of your use of this gun if you want to, like rooms full of asbestos or other Junk.

Installation/Acquisition!!!:
The Advanced Junk Jet is a standalone weapon, and uses an .esp file.  This file will go into your Fallout4 -> Data folder.  If you have a desktop icon right click it and "Open File Location" then drop it into the Data folder.  If you just hit "Play" on Steam then go to Program Files -> Steam -> steamapps -> Common -> Fallout4 -> Data.

I guess various mod managers will automagically recognize the .esp and check it off.   I do not use one for FO4 and if you do not either then go here: Users -> (Your Computer Name) -> AppData -> Local -> Fallout4 -> plugins.txt.  Add the line without quotes "AdvancedJunkJet.esp" under the Fallout4.esm in whichever load order you wish, and remember the load order number (Fallout4.esm is load order 0).

To install the bat files, simply place them in your main Fallout4 Directory Folder (not the data folder).

To acquire the weapon, ammo, and mods in game hit the ` key to bring up the command console.

For the Weapon:
"player.additem XX01EE70 1" for the Advanced Junk Jet

For the Custom Mods:
"player.additem XX01EE71 1" for the Repressed Quantum Electric Muzzle
"player.additem XX01EE72 1" for the Repressed Quantum Blaze Muzzle
"player.additem XX01EE73 1" for the Repressed Quantum Toxic Muzzle
"player.additem XX01EE74 1" for the Doomsday Long Barrel
"player.additem XX01EE75 1" for the Repressed Semi-Quantum Electric Muzzle
"player.additem XX01EE76 1" for the Repressed Semi-Quantum Blaze Muzzle
"player.additem XX01EE77 1" for the Repressed Semi-Quantum Toxic Muzzle

For the Custom Junk:
"player.additem XX099900 WWWW" for the Chainsaw
"player.additem XX099901 WWWW" for the Taxidermy Deathclaw
"player.additem XX099902 WWWW" for the Used Stimpack
"player.additem XX099903 WWWW" for the Active Mirelurk Egg [JUNK]
"player.additem XX099904 WWWW" for the Fire Hydrant Bat [JUNK]
"player.additem XX099905 WWWW" for the Brains
"player.additem XX099906 WWWW" for the Bobby Pin [JUNK]
"player.additem XX099907 WWWW" for the Taxidermy Dogmeat
"player.additem XX099908 WWWW" for the Viagra
"player.additem XX099909 WWWW" for the Random Booze
"player.additem XX099910 WWWW" for the Synthetic Gorilla Meat

Type "bat advancedJJ" to get the weapon and all 7 Customized Mods.
Type "bat newJunk" the get 250 of each new piece of Junk.
***(Currently for this bat file to function properly it needs to be 8th in your load order, this is easily fixed to suit your load order though, simply open the file in notepad and replace the first two digits after each "player.additem" with the digits of your load order and it will work.)***
  
********The XX is a variable and whichever load order the .esp is in enter that number in place of the XX (0 is first, if below 10).  The W's are for the amount of ammo that you want.******** (Ex: If your load order is 22, then type in without quotes "player.additem 2201EE70 1" for the Advanced Junk Jet.)

Credits/Thank Yous!!!:
Thanks to Bethesda of course for the game.

Thanks to the makers of FO4Edit as well which is a great tool with a very minuscule learning curve also.

Thanks also to my tester krustyknuckles.

This mod is brought to you from the sick twisted mind of myself, using FO4Edit, if you wish to use this mod or part of it in another mod please read the disclaimer section above, and give me some credit.

Thank you for your downloads/endorsements (hopefully), more weapons, mods, maybe some armor stuff to come...  

Enjoy the new way to shoot your Junk everywhere!!

Also Check Out My Other Mods!!!:
Updated: The Nuke Rifle (Now with Multishot Suppressor Mod)
Consolidated Face Melter (Now with Flamer ("Burning Melting Goodness") and Cryolator ("Toxilator") weapons also added)
Larva Launcher (Sound Fix now out)
Prime Lasers (Now with Prime Gauss Rifle)
8 in 1 Grenade Launcher
Craftable PA Frames and Pieces
Playing God
The Weaponening
Lethal Scopes