About this mod
Adds several different "legendary" mods that change the projectile of weapons, without changing the ammo used.
- Permissions and credits
Adds several different "legendary" mods that change the projectile of weapons, without changing the ammo used.
Warning!: Uses the legendary slot on weapons, so it will replace whatever legendary effect (if any) that the weapon had.
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Fixed the sound issues I was having with this mod, required changing some sound keyword mapping settings.
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Some of the projectiles have large graphical (or other) effects that could crash or otherwise negatively effect your game when used on weapons with high firerate, use at your own risk!
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Optional nerfed version of the mod for people who consider it to be overpowered, the added damaged of several weapons is reduced to 15.
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Alien Tech - Alien Blaster projectile
Assaultron Tech - Assaultron laser projectile (sound added)
Cannon Tech - Broadsider projectile
Cryo Tech - Cryolator crystallizing Barrel projectile (sound changed) (modified projectile to give it a little less drop off)
Gamma Tech - Gamma projectile
Gauss Tech - Gauss projectile
Cannon Ex Tech - Exploding cannonball, a projectile for a "Test" weapon in the game files
Institute Tech - Institute laser projectile
Laser Tech - Laser projectile
Liberty Tech - Liberty Prime projectile
Lorenzo's Tech - Lorenzo's artifact projectile
Meltdown Tech - Fusion core grenade (modified projectile to give it better range)
Missile Tech - Missile projectile
Mortar Tech - Artillery projectile (modified projectile to give it better range)
Nuke Tech - Fatman projectile (Of course this was going to be in here)
Plasma Tech - Plasma projectile
Railway Tech - Railway projectile (modified projectile to give it a little less drop off)
Zeta Tech - Zeta gun projectile
Bloatfly Tech - Bloatfly projectile
Blood Tech - Bloodbug projectile
Mirelurk Tech - Mirelurk Queen projectile (sound added)
Bolder Tech - Behemoth bolder projectile
Sentry Tech - Robot Sentry cluster missile projectile (short range, aim up!)
BaseballG Tech - Baseball grenade projectile
CryoG Tech - Cryo grenade projectile
FragG Tech - Frag grenade projectile
NukaG Tech - Nuka grenade projectile
Molotov Tech - Molotov projectile
PlasmaG Tech - Plasma grenade projectile
PulseG Tech - Pulse grenade projectile
TNT Tech - TNT projectile
BottlecapM Tech - Live Bottlecap Mine projectile
CryoM Tech - Live Cryo mine projectile
FragM Tech - Live Frag mine projectile
NukeM Tech - Live Nuke mine projectile
PlasmaM Tech - Live Plasma mine projectile
PulseM Tech - Live Pulse mine projectile
HalluciGen Tech - HalluciGen grenade projectile
SeekerMissile Tech - Lock-on Missile projectile
MiniMissile Tech - Sentry hand missile projectile (it has a bit of a random flight path)
VertibirdSF Tech - Vertibird smoke flare projectile (requires Brotherhood alignment and completing a certain quest to use)
SynthRG Tech - Synth relay grenade projectile (requires Institute alignment otherwise they will be hostile to you, spawned Synths will be hostile to everyone but Institute NPCs and current companions)
HomingB Tech - Homing beacon projectile (requires a certain side-quest to use)
Flare Tech - Flaregun projectile (requires Minutemen alignment and completing a certain quest to use)
ArtillerySF Tech - Artillery smoke flare projectile (requires Minutemen alignment and artillery setup)
Tesla Tech - Tesla Arc trap projectile (sound added)
SeekerNuke Tech - Lock-on Fatman projectile
MIRVNuke Tech - MIRV Fatman projectile
PowerRed Tech - Powerful laser projectile
PowerBlue Tech - Powerful Institute laser projectile
Musket Tech - Laser musket projectile
LibertyBomb Tech - Liberty Prime Bomb projectile
CannonNuke Tech - Cannonball projectile with a nuke explosion I found in the files (modified projectile to give it better range)
JunkJet Tech - Turns any weapon into a Junk Jet weapon (DO NOT USE WITH SHOTGUNS
OR MELEE/UNARMED WEAPONS!) (modified projectile to give it better
range)
Syringer Tech - Turns any weapon into a Syringer weapon (DO NOT USE WITH SHOTGUNS OR MELEE/UNARMED WEAPONS!) (modified projectile
to give it better range)
Cryolator Tech - Cryolator stream projectile (Turns any weapon automatic) (projectile changed to increase range)
(Weird behavior in VATS)
Flamer Tech - Flamer projectile (Turns any weapon automatic) (projectile changed to increase range) (Weird behavior in VATS)
PlasmaFlamer Tech - Plasma Flamer barrel projectile (Turns any weapon automatic)
(Sound changed) (modified projectile to give it better range) (Weird
behavior in VATS)
Shotgun Tech - This one's a little different because it also changes the ammo used because that's the only way I could get the shells to eject
like I wanted
Bullet Tech - 10mm projectile
Flashlight Tech - It doesn't change the projectile, just adds a unused flashlight model that I found in the game files. It doesn't really line up properly with any of the weapons but it does override the Pip-boy light with a spotlight
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My mods: Link