Fallout 4

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Gawl40

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Gawl40

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About this mod

Adds several different "legendary" mods that change the projectile of weapons, without changing the ammo used.

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Made with FO4Edit 3.1.3

Adds several different "legendary" mods that change the projectile of weapons, without changing the ammo used.

Warning!: Uses the legendary slot on weapons, so it will replace whatever legendary effect (if any) that the weapon had.

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Fixed the sound issues I was having with this mod, required changing some sound keyword mapping settings.

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Some of the projectiles have large graphical (or other) effects that could crash or otherwise negatively effect your game when used on weapons with high firerate, use at your own risk!

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Optional nerfed version of the mod for people who consider it to be overpowered, the added damaged of several weapons is reduced to 15.

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Alien Tech - Alien Blaster projectile

Assaultron Tech - Assaultron laser projectile (sound added)

Cannon Tech - Broadsider projectile

Cryo Tech - Cryolator crystallizing Barrel projectile (sound changed) (modified projectile to give it a little less drop off)

Gamma Tech - Gamma projectile

Gauss Tech - Gauss projectile

Cannon Ex Tech - Exploding cannonball, a projectile for a "Test" weapon in the game files

Institute Tech - Institute laser projectile

Laser Tech - Laser projectile

Liberty Tech - Liberty Prime projectile

Lorenzo's Tech - Lorenzo's artifact projectile

Meltdown Tech - Fusion core grenade (modified projectile to give it better range)

Missile Tech - Missile projectile

Mortar Tech -  Artillery projectile (modified projectile to give it better range)

Nuke Tech - Fatman projectile (Of course this was going to be in here)

Plasma Tech - Plasma projectile

Railway Tech - Railway projectile (modified projectile to give it a little less drop off)

Zeta Tech - Zeta gun projectile

Bloatfly Tech - Bloatfly projectile

Blood Tech - Bloodbug projectile

Mirelurk Tech - Mirelurk Queen projectile (sound added)

Bolder Tech - Behemoth bolder projectile

Sentry Tech - Robot Sentry cluster missile projectile (short range, aim up!)

BaseballG Tech - Baseball grenade projectile

CryoG Tech - Cryo grenade projectile

FragG Tech - Frag grenade projectile

NukaG Tech - Nuka grenade projectile

Molotov Tech  - Molotov projectile

PlasmaG Tech - Plasma grenade projectile

PulseG Tech - Pulse grenade projectile

TNT Tech - TNT projectile

BottlecapM Tech - Live Bottlecap Mine projectile

CryoM Tech - Live Cryo mine projectile

FragM Tech - Live Frag mine projectile

NukeM Tech - Live Nuke mine projectile

PlasmaM Tech - Live Plasma mine projectile

PulseM Tech - Live Pulse mine projectile

HalluciGen Tech - HalluciGen grenade projectile

SeekerMissile Tech - Lock-on Missile projectile

MiniMissile Tech - Sentry hand missile projectile (it has a bit of a random flight path)

VertibirdSF Tech - Vertibird smoke flare projectile (requires Brotherhood alignment and completing a certain quest to use)

SynthRG Tech - Synth relay grenade projectile (requires Institute alignment otherwise they will be hostile to you, spawned Synths will be hostile to everyone but Institute NPCs and current companions)

HomingB Tech - Homing beacon projectile (requires a certain side-quest to use)

Flare Tech - Flaregun projectile (requires Minutemen alignment and completing a certain quest to use)

ArtillerySF Tech - Artillery smoke flare projectile (requires Minutemen alignment and artillery setup)

Tesla Tech - Tesla Arc trap projectile (sound added)

SeekerNuke Tech - Lock-on Fatman projectile

MIRVNuke Tech - MIRV Fatman projectile

PowerRed Tech - Powerful laser projectile

PowerBlue Tech - Powerful Institute laser projectile

Musket Tech - Laser musket projectile

LibertyBomb Tech - Liberty Prime Bomb projectile

CannonNuke Tech - Cannonball projectile with a nuke explosion I found in the files (modified projectile to give it better range)

JunkJet Tech - Turns any weapon into a Junk Jet weapon (DO NOT USE WITH SHOTGUNS
OR MELEE/UNARMED WEAPONS!) (modified projectile to give it better
range)

Syringer Tech - Turns any weapon into a Syringer weapon (DO NOT USE WITH SHOTGUNS OR MELEE/UNARMED WEAPONS!) (modified projectile
to give it better range)

Cryolator Tech - Cryolator stream projectile (Turns any weapon automatic) (projectile changed to increase range)
(Weird behavior in VATS)

Flamer Tech - Flamer projectile (Turns any weapon automatic) (projectile changed to increase range) (Weird behavior in VATS)

PlasmaFlamer Tech - Plasma Flamer barrel projectile (Turns any weapon automatic)
(Sound changed) (modified projectile to give it better range) (Weird
behavior in VATS)

Shotgun Tech - This one's a little different because it also changes the ammo used because that's the only way I could get the shells to eject
like I wanted

Bullet Tech - 10mm projectile

Flashlight Tech - It doesn't change the projectile, just adds a unused flashlight model that I found in the game files. It doesn't really line up properly with any of the weapons but it does override the Pip-boy light with a spotlight

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My mods: Link