A simple mod to make the paints for Power Armors purely cosmetic, without any effect whatsoever.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
As long as you credit my work, you can use it to create/enhance your own work. I made this mod with the intention of keeping it free, please respect that if you intend to share it.
File credits
THE awesome FO4Edit.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.0
- Mod remade with Creation Kit. - Support for DLC added.
Version 1.01
- Fixed the paint slot added for mining helmets.
Version 1.0
- First public release.
Why?
Some people wanted paints to be only cosmetic, and why the hell not?
What does this do?
It makes Power Armors' original paints have no increase/decrease in any value: no weight modification, no value modification and no cost to create/apply. The "Atom Cats" paint still requires the "pattern" from the shop though. And every faction paint still requires you to do the original quests that grant them.
To be safe, make sure that you are not loading a save in which you are in a painted power armor after having just installed the mod. There shouldn't be any problem after uninstalling the mod.
Compatibility:
Any mod not interfering with Power Armors' original paints. Any mod adding paints, but if they come with their own effects, they will keep them. Any mod altering textures, since my mod does not touch any texture at all. Incompatibility:
It would most likely conflict with any mod that changes the base power armors' paints, since I modified that.