Fallout 4

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Created by

SaGa Jr

Uploaded by

SaGa Jr

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About this mod

A small mod I created to increase the combat difficulty and damage done and taken both by the PC and NPCs.
All weapon and explosion damages are increased (both for ranged and close combat weapons), just like most NPC, turret and creature damage.

Permissions and credits
About:

When I created this mod, my goal was to create a mod that not only increase the base weapon damage, but also increase the damage done by enemies, and made them more dangerous, so I increase their damage, HP and some other things too.

New damage values based on the ammunition used by the weapon (except for named weapons where the original damage was higher then the basic variant'sdamage), so you will find this is similar to Bontainer's Real Weapon Damage mod. However, my values based only on muzzle velocity values gathered from wikipedia, not the complex calculations used by Bontainer (whos mod also a very good one!). 


Modded values:
Weapon damage- standard (usable by player), companion and NPC weapon damage values increased (ranged and close combat weapons). Also, the lasers used by Institute got a little boost, so these weapons a little better than the standard laser guns. 

NPC damage tweaks - some values were insanely low, so I increased them to be more dangerous. Robotic enemies now do more damage, ghouls and super mutant variants too (their unarmed damage is now higher than the basic human unarmed damage), thrown and spit attack damages on some enemies also increased (50 to 100% higher if it was too low).

Explosion damage - Most explosion damage values increased (mostly grenades, mines and misc area of effect damage values).

NPC leveling multipliers - increased to 1.0 on normal, to 1.25 on hard and to 1.5 very hard and survival mode difficulty, so enemies will be higher level and may have better equipment. 

NPC Health Level Bonus - increased form 5 per level to 8 per level. 

Survival Mode damage done by player - increased from 50% to 100%. With the increased NPC health values, this difficulty level do not need this modifier.

XP multipliers on higher difficulty - +5% Xp on hard difficulty, +10% on Very Hard and +20% XP on Survival Mode.

Pipe Weapons and their modifications - These guns starts as a weaker variant of other weapons that use the same ammunition, but with their mods, they will be much better (their mods grant them a little punch).

Weapon modifications - tweaked the damage multipier granted by the .50 calibre recievers from +75% to +100%. Other ammo conversion mods damage multipliers also changed.

Ammunition Capacity - Increased for Assault rifles and Combat rifles (from 20 to 30).

Critical damage multiplier - Ripper and some of the Pipe guns got higher multiplier (ripper 1 -> 3, Pipe guns 1 -> 1.25) without any weapon mods.


Be aware that in this mod the turrets are really dangerous, because their damage values increased as well (their damage depends on their type and the ammo these automatic sentries use, basic varianst will kill an unarmored or lightly armored foe/PC within seconds or even with a single burst, while heavy variants will do the same with moderately armored enemies, heavy armor will protect you a little longer but your character will die much more easily than before). 


Install
NMM (Nexus Mod Manager) has been updated for Fallout 4, or edit Fallout4.ini, plugins.txt and so on..

Known Issues
None right now.  Please report issues if anything breaks.

Changelog
1.0 - Initial release

Credits
Thanks to author(s) of TESVEdit/FO4Edit for providing great tools.