FALLOUT 4
Any Mod Any Weapon by LucasGod
Fallout 4 » Crafting - Equipment
Added: 04/12/2015 - 11:47PM
Updated: 02/08/2016 - 06:19PM

9,371 Endorsements

1.2.0 Latest version

134,532 Unique D/Ls

190,139 Total D/Ls

591,593 Total Views

Uploaded by LucasGod

Description

Last updated at 18:19, 2 Aug 2016 Uploaded at 23:47, 4 Dec 2015






Description:

This mod allows you to craft and attach any non-melee weapon mod, on any non-melee weapon (NOW SUPPORT MELEE WEAPONS). It's not balanced, not immersive, and might even affect the non-unique weapons carried by enemies you find in the wild or on stores. But it's really fun!

Attach a mirv launcher on an automatic gun and make it rain nukes!
Attach the rocket launcher lock-on sights on any weapon!
Attach the gamma gun dish on your gatling laser and spread that radiation across your enemies at ludicrous speed!

Possibilities are endless!


What this mods does:

- Adds the list of available mods from every single weapon to all other weapons
- USES FO4EDIT


What this mods does NOT:

- Adds new weapon mods
- Changes weapons stats in any other ways other than the mods themselves does
- Change armor mods
- Change the perks or materials required to craft any mods
- Screw up your saves


Useful info:

Weapons created with the help of this mod KEEP THEIR MODS even after you unistall it, so if you want to create your custom weapon, but doesn't want enemies to have custom weapons as well, disable this mod after you're done creating your weapons. If you want to get rid of your custom weapon, just sell it.

Your custom weapon will inherit the base stats and attributes (Such as spread, bullet count and animation) from the base weapon you used, even if you change every piece into another kind of weapon. Attach a beam splitter to a shotgun and see the magic happens!

If you have any Fallout 4 mods that adds NEW weapon mods to existing weapons, they will most certainly be available to other weapons as well.

Some weapons may look UGLY, because they were not meant to be used with other mods.

Some weapons can be super overpowered, and some can be utterly underpowered, as far as having negative attributes

Some restrictions still apply, so you can't attach a muzzle to a barrel that doesn't support muzzles, but you can attach it to a barrel that supports, and then change the barrel. The muzzle will most likely disappear but the effects will carry on.

The way the projectile look and behave is usually inherited from the muzzle, so if you attach a laser weapon muzzle, the projectiles will behave as lasers (Even if you use another kind of ammo), if you attach a Junk Jet muzzle, the projectile will travel in an arc, and it seems legendary mods such as explosive override this, so explosive junk jet projectiles won't travel in an arc. Keep that in mind.

Enemy weapon generation is kinda buggy with this mod, I recommend you use it only to craft your weapons, and disable it afterwards if you plan on looting genuine weapons from enemies until I manage to fix that.

Please, endorse this mod if you like it.


Changelog:

- 1.0.0 -  First release
- 1.1.0 -  Fixed weapon names not showing up properly
- 1.1.1 -  Added Double Barrel Shotgun to the list. Fixed some duplicated entries
- 1.1.2 -  Fixed all weapons sounding like the Double Barrel Shotgun. 
- 1.1.2b- Fixed the previous sound glitch for real this time. Hopefully. 
- 1.2.0 -  Now affects melee weapons as well. Also, properly added Cryolator and Pipe Weapons to the list.


Install:

Add AnyModAnyWeapon.esp to your Data folder
If this is the first mod you install, make sure to follow the steps below (taken from the Nexus wikipedia):

QUOTE

Navigate to your Fallout 4 Folder at the following location "Documents/My Games/Fallout 4"
Within this folder will be a number of .ini files, highlight "Fallout4Prefs.ini" and "Fallout4.ini".
Right Click, select Properties and ensure that these are NOT marked as read only.
Open Fallout4Prefs.ini with your favourite text editor.
Navigate to the very bottom and you will see the line [Launcher]. Directly underneath this, add the following line:

       bEnableFileSelection=1.

Save and Close.
Open Fallout4Custom.ini with your favourite text editor.* Note that this file was changed from Fallout4.ini following update 1.2
Add the following lines to your Fallout4Custom.ini:

       [Archive]
       bInvalidateOlderFiles=1
       sResourceDataDirsFinal=

Save and close...


Uninstall:

Remove AnyModAnyWeapon.esp from your Data folder. No need to remove the text from Fallout4.ini