FALLOUT 4
Shaikujin's Better warning for settlements being attacked by Shaikujin
Fallout 4 » Player Settlement
Added: 02/12/2015 - 01:12PM
Updated: 17/06/2016 - 03:36PM

18,948 Endorsements

5.1 Latest version

142,187 Unique D/Ls

307,964 Total D/Ls

647,988 Total Views

Uploaded by shaikujin

Description

Last updated at 15:36, 17 Jun 2016 Uploaded at 13:12, 2 Dec 2015

Introduction
I keep missing the message that alerts me that one of my settlements is under attack, and have been reduced to constantly checking my Misc Quest logs.
This is a simple quality of life mod because I don't want to keep checking my Misc Quest logs every 10 mins.



What this mod does:
A) Changes the 2 second message when a settlement is attacked to a standard message box (see screenshot)

B) It turns out that there are several different types of messages for different types of attacks, but the game only displays a generic message. So I added that info to the message.

C) The following messages have been changed:
  1) Raider attack type 1 (message will say "*settlement name* is under attack by Raiders!")
  2) Raider attack type 2 (as above, but last part will be "by Raiders!!", with an extra exclamation mark)
  3) Raider attack type 3 ("by Raiders!!!")
  4) Feral Ghoul attack 1 ("by Feral Ghouls!")
  5) Gunner attack type 1 ("by Gunners!")
  6) Gunner attack type 2 ("by Gunners!!")
  7) Mirelurk attack 1 ("by Mirelurks!")
  8) Super Mutant attack 1 ("by Super Mutants!")
  8) Super Mutant attack 2 ("by Super Mutants!!")
 10) Synth Infiltrator attack 1 ("by Synth Infiltrators!")
 11) Synth Infiltrator attack 2 ("by Synth Infiltrators!!")

D) 1 additional warning message was also changed to a message box -
  "*settlement name* is no longer allied to you".

E) Added an option that does not reveal the type of attackers

F) Added a similar message box alert feature for the Radiant quests

G) Added merged files with an FOMOD installer



Note: There seems to be a second set of attacks that can be triggered randomly which do not come with a quest or any messages. These however, seem to trigger only when the player is near the settlement, and do not give a quest. Which also means that there's no quest auto-fail event decimating your settlement.



Done entirely in FO4Edit.
I categorized this mod under Player Settlements. If you are using NMM, it'll be under the "Unassigned" category as NMM doesn't have this category yet.

Thanks!



Installation Instructions
Easiest way is by using Nexus Mod Manager, which automates a lot of things.
5 options to choose from in the automated installer: 

- Settlements
- Settlements+
- Radiant
- Radiant and Settlements
- Radiant and Settlements+

The options with the "+" suffix means it reveals the attacker types. Better description is in the FOMOD.



If you don't want to use NMM, here's the manual method for any mod:
http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation



Changelog:
Version 5.0
Add new attacks in Wasteland Workshop DLC.

Version 4.0
Add new attacks in Automatron DLC.

Version 3.0
- Added versions of files that combines both Settlement and Radiant warnings into a single esp to reduce number of plugins that need to be loaded.
Made an FOMOD installer that Includes all the various standalone versions and combinations.

Version 2.2
- Added an alternate mod by by Karel2015 that plays an audible chimes rather than display the message screen.

Rolled back to 2.1 until Karel and I fix an issue with the sound not playing on some systems.
If you cannot hear the audio alert, please use the message box version  for now.
Also updated the file description and latest version number to fix mismatch. If you are already using the message box versions, no need to re-download if you do not mind NMM showing the update flag Sorry for the inconvenience!

Version 2.1
- Released an optional file for the "running out of time" alerts of Radiant Quests.

Version 2
- Corrected 2 instances where I missed out a "by" in the message where I added the type of attackers
- Added alternate version as an optional file that does not reveal the type of attackers

Version 1
- Initial release




Credits
My thanks to the following folks:
- ElminsterAU, Hlp, Zilav and Sharlikran for FO4Edit.
- Wenderer for FOMOD Creation Tool.
- TWFH1 for making an FOMOD and guiding me on how to make 1 myself.
- Karel2015 for an audio version that we're still trying to get working reliably.



My other Mods
Shaikujin's V.A.A.S. -Bullet Time mod-



Other WIP -

1) Vault-Tec Assisted Acceleration System - Power armor mod for a 100% reliable and at-will on/off trigger of slowing time to VATS level, but without entering VATS. Prototype version already working, but I need time to figure out how to edit the auto-prefix. Done.

2) Flash suppressor for Lasers and Laser Muskette - In testing, hard to get reliable results as silent stealth kills work differently now. Already done by someone else, yay!



Wish list of future projects (actually hoping some other kind-hearted modders would do it) -
1) Chargeable Laser - Might not be possible under GECK. Right now, it's probably easier to create a weapon based on the gauss rifle and just change the model of barrels and such to use the ones for lasers
2) Dragon ball style scouter monocle
3) Power Armor Visor that can flip up or down depending on whether player is in a conversation