Fallout 4
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Dreken420

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Dreken420

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About this mod

couldnt stop myself at creating just a road mod, then just a plant mod, then just a ground mod etc. so im combining all my work into one mod now and will have the sub-folders available as single downloads like fallout4/data/textures/landscape will be just one mod file named landscape. this is to avoid me overlapping other mods as much as possible.

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16x anastrophic filtering and Anti aliasing will help clear up that grainy visual effect while moving, no mip-maps means this will bog down your system a bit but the trade off is no LOD rings around you, if you have played any of the bethesda games for long periods of time you would know about the lod rings and how they can take a toll on the eyes once you find them its hard to ignore them

Moving to 2048x2048 textures, i tried working with the 1024x1024 textures and it was just not pleasing to look at, so ill leave the optimized texture modders to do that stuff, im going to work on 2048x2048 and possible a 4k remaster when im all done and i can actually run it.

New options comming soon for mipmaps on or mipmaps off. you are always welcome to edit the mip maps in yourself i wont care. for those who dont know, mipmaps will let the video card run more smoothly at the cost of visual artifacts. this is the industry standard these days and i will be releasing both modes for those with high end systems i reccomend using no mipmaps if your system dosent flinch with them then its definately the better choice 

NOW IF YOUR SYSTEM IS ALREADY LOW FPS DO NOT USE THE VERSION WITHOUT MIPMAPS

IF YOU ARE LIKE ME AND NO TEXTURES LOAD AT ALL ABOVE VERY LOW TEXTURES THEN THE NON MIPMAP VERSION WILL FORCE LOAD THE TEXTURES :D