Fallout 4
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Created by

MDuh

Uploaded by

kyzhuchan

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Safe to use

About this mod

This mod will place Hacking, Lockpicking or local leader perk on the very first slot of the perk page requiring only 1 special point, making them essential and accessible on lvl 1.

It is my opinion that these mini-games need not to be restricted to special point requirements.

Permissions and credits
Essential Hacking, Lockpicking and Local leader

It is my opinion that these mini-games need not to be restricted to special point requirements.

This mod modifies the following perks to:

Hacker: 4 int >> 1 int
Locksmith: 4 per >> 1 per
Local Leader: 6 cha >> 1 cha
Pickpocket: 1 per >> 4 per
VANS: 1 int >> 4 int
Cap Collector: 1 cha >> 6 cha

Basically, those perks in their respective special division has been swapped. I would have loved to only modified hacking, lockpicking and local leader to 1 special point. But doing so will break the perk page and will make it impossible to select there.

Files:

There are 3 files in this mod, activate them according on the changes that you want.

  • LockingpickingisEssential - swaps Locksmith and Pickpocket
  • HackingisEssential - swaps Hacker and VANS
  • LocalLeaderisEssential - swaps Local Leader and Cap Collector

Optional Files:

  • AIO Perks Essential - All the changes in a single .esp
  • LocalLeaderisEssentialv2 - swaps Local Leader and Cap Collector Black Widow/Lady Killer
  • AIO Perks Essentialv2 - All the changes in a single .esp with the changes in LocalleaderisEssentialv2

Issues:
The perk position in the perk page are noticeably out of position (no not the chronological order, but the positioning of each slot)

Created using FO4Edit. Also My first mod created and submitted in nexus.

Check also:
scof command Workaround