Fallout 4

File information

Last updated

Original upload

Created by

Lex

Uploaded by

Lexman6

Virus scan

Safe to use

About this mod

Using a high FOV with Kellogg's armour causes the left shoulder plate to appear in first person view. This mod removes the left shoulder plate from Kellogg's armour while in first person but leaves it in third person.

Permissions and credits
If you use Kellogg's armour with a higher FOV than normal, it's left shoulder plate will cut into your view. This mod removes the left shoulder armour plate on Kellogg's armour from the first person view, it will still appear in third person.
I tested this with 100 FOV and I don't recommend going over as beyond that, the arms will appear to be disembodied (A high FOV will affect all armours)

Installation
  • Edit C:/Users/<username>/Documents/My Games/Fallout 4/Fallout.ini and replace the line beginning with sResourceDataDirsFinal with
    sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
  • Copy this mod's Data folder to your Fallout 4 install directory (e.g. C:/Program Files/Steam/steamapps/common/Fallout 4)


Uninstallation
Delete the following files from your Fallout 4 install directory
  • Data/Textures/Armor/Kellogg/fpv/Kellogg_d.DDS
  • Data/Meshes/Armor/Kellogg/FOutfit1stPerson.nif
  • Data/Meshes/Armor/Kellogg/MOutfit1stPerson.nif


Bugs
  • The alpha channel on the female shoulder pad appears to cut into the shoulder sleeve. Haven't been able to see an example of this in game however, only in NifScope