About this mod
Using a high FOV with Kellogg's armour causes the left shoulder plate to appear in first person view. This mod removes the left shoulder plate from Kellogg's armour while in first person but leaves it in third person.
- Permissions and credits
I tested this with 100 FOV and I don't recommend going over as beyond that, the arms will appear to be disembodied (A high FOV will affect all armours)
Installation
- Edit C:/Users/<username>/Documents/My Games/Fallout 4/Fallout.ini and replace the line beginning with sResourceDataDirsFinal with
sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ - Copy this mod's Data folder to your Fallout 4 install directory (e.g. C:/Program Files/Steam/steamapps/common/Fallout 4)
Uninstallation
Delete the following files from your Fallout 4 install directory
- Data/Textures/Armor/Kellogg/fpv/Kellogg_d.DDS
- Data/Meshes/Armor/Kellogg/FOutfit1stPerson.nif
- Data/Meshes/Armor/Kellogg/MOutfit1stPerson.nif
Bugs
- The alpha channel on the female shoulder pad appears to cut into the shoulder sleeve. Haven't been able to see an example of this in game however, only in NifScope