Fallout 4
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Moth Ver Ka

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awkwardgardener

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About this mod

Overhauls ammo for most firearms and energy weapons to require actual magazines rather than stray ammunition

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Overhauls ammo for most firearms and energy weapons to require actual magazines rather than stray ammunition.

Requires Automatron, Far Harbor, and Nuka World

Magazines can be crafted using stray bullets and small amounts of raw materials and function like fusion cores in a Gatling Laser. Shoot a couple rounds from a magazine and reload? That magazine will still be missing as many shots as you fired from it next time it's loaded into the gun. They also weigh exactly as much as the total weight of the bullets you make them with. Energy ammo is a bit different since a battery doesn't get heavier the more energy is in it.

Other than making them use magazines I've also made a few other changes which include:
1. The Combat Rifle now fires 5.56x45mm ammo rather than .45 ACP
2. Changed the Pipe Gun's .45 Receiver, Combat Rifle's .308 Receiver, and Hunting Rifle's .50 Receiver into Advanced Receivers with no ammo conversion
3. Removes the Combat and Hunting Rifle's .38 Receivers until I figure out how I want to handle ammo conversions

Unfortunately in inventory the magazines display remaining shots out of 100% rather than the actual number.

Magazines can be emptied for stray ammo at a Chemistry Workbench.

Weapons will require alternate magazines if you upgrade to an extended or drum magazine, and energy weapons have been altered to remove ammo capacity changes from capacitors and instead change the ammo type depending on their barrel.

Magazines can also be found in stores and on NPCs depending on what weapon they're using.

Installing on an existing save can cause issues with previously spawned NPCs not having the right ammo, but otherwise installs seamlessly.

Left some weapons such as the Double Barreled Shotgun and the Lever Action Rifle alone since they don't use magazines anyways, and it makes them somewhat convenient since you don't need to make magazines for them.

Completely incompatible with New Calibers unfortunately as it would take an absolutely absurd amount of time and effort to make it compatible.

Some patches are available in the Magazine Patch Archive in Optional Files.

This mod adds no new assets to the game whatsoever. 

Let me know if you encounter any issues and I'll do my best to fix them.