Fallout 4

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Created by

invock

Uploaded by

invock

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About this mod

So you're telling me I can only paint my T51 Power Armor in Railroad colors ? Preposterous !

Requirements
Permissions and credits
Translations
  • Italian
Changelogs
I don't really understand why a member of a "super-secret-hush-hush-we're-not-supposed-to-even-exist" organization would parade in a customized Power Armor showing he's part of it.
I guess some will argue that "it's a clever trick to make people think we don't exist, because clearly if we existed we wouldn't be showing off in Power Armors !" ... Yeah... No... Oh well whatever. I suppose the important thing is being looked at, not WHY you're being looked at...
What I really fail to comprehend though, is why Bethesda decided to restrict this customization to the T51 model only. I really tried to find a reason behind this idea but there's really nothing that could remotely justify that choice.
But thankfully, all this nonsense is now over ! Thanks to this mod, the Railroad's iconic lamp can now ornate your dark gray Power Armor with NO model restriction.


This mod doesn't replace anything, it is ESP based and adds its own paints to the game.


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[AS SEEN ON YOUTUBE]
(it's like TV, but on the Internet !) (Wow !)


-Oxhorn-
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[FAQ]


> Compatibility

>> This mod is built around a COMPLETELY INDEPENDENT ESP that only adds new Power Armor paints to the game and doesn't modify any core feature. Even though it might not work with mods offering new Power Armor features, they will not conflict. RRP4APA is theoretically 100% compatible with any mod you can throw at it.



> Did you create your ESP with TESVSnip/FalloutSnip ?

>> No I didn't. I know about the current controversy surrounding this tool, but I assure you I never used it (I don't even know how it works anyway). My ESP was created thanks to the amazing Standalone Power Armor Paint Compiler, created and shared by Expired6978. It's been fine-tuned with FO4Edit.



> Could you please do the same mod for [Faction X] ?
>> More mods in the same line are coming. If you didn't know about it, I already released the "Minuteman" and "Institute" versions of this mod. Check the related mods section !

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[----> WORK IN PROGRESS ! <----]
All help is very welcome, contact me if you have any suggestion/solution.


To-do list :
  • Find how to add "Railroad" to the Armor part name when the paint is applied. (DONE !)
  • Find how to add the Perception bonus when all parts are painted. (DONE !)
  • Find how to lock access to the paint if the player has not joined the Railroad. (DONE !)
  • Find how to add the proper amount of weight when the paint is applied (currently set to 1, should be 0.8).
  • Find how to add 13 caps to resell value once the part is painted.
  • Listen and answer to suggestions in the comment section.



Changelog :
  • 0.5b : Initial release.
  • 0.51b : Fine-tuning of the T45 helmet. The "mouth" was too rusty for my taste.
  • 0.52b : Same treatment for the rust in the X01's "mouth".
  • Version 0.95b : MAJOR RELEASE !!
    >> The paint is only available if you've joined the Railroad.
    >> The armor parts now get tagged with "Railroad".
    >> The Perception bonus is properly applied when all parts are painted !!
    >> Darkened and revamped textures.
  • Version 0.96b : FOMOD installer + new "No Logo" Option.
  • Version 0.965b : Installer has been fixed, the required BGSM files will now be installed properly..


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[Related Mods]
If you like this mod, check out these versions :




[Similar Mods]
Jamie1992 is currently working on a similar line of mods, I strongly encourage you to go check his work and pick your favorite.
To sum things up, I try to stick to the vanilla appearance, while Jamie takes more liberties.
All my textures have been carefully named in order not to overwrite his work, so everything listed here is compatible with my mods :


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Manual Installation:

  • Open fallout4.ini (Located here: [...]\Documents\My Games\Fallout4)
    Edit "sResourceDataDirsFinal" as follow :>> sResourceDataDirsFinal=STRINGS\, MATERIALS\, TEXTURES\
  • Unzip the "Data" file into your Fallout 4 installation folder (Located here : [...]\Steam\SteamApps\common\Fallout 4\)
    Select "Yes" if prompted to merge or overwrite.
  • Finally enable the esp file (RRP4APA.esp) either via the launcher or with your mod loader/manager.

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Credits and Thanks :

> Expired6978 for his amazing Standalone Power Armor Paint Compiler.
>> A HUGE THANK YOU to Jamie1992 who helped me understanding how said compiler worked.
>> Cyden, who by a simple comment actually helped me find a lot of source values. Sometimes a soft push is all you need to make
everything move.
> Every single genius behind FO4Edit. You guys rock !

>>> And of course, thank you to all the people who downloaded this mod, commented and gave advice. Everything you can say is precious to me, and
I'm perfectly open to any suggestion or criticism, so please don't be shy !


ENJOY !