Fallout 4

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bucketsmckenzie

Uploaded by

bucketsmckenzie

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About this mod

A Minutemen-style fortified trading colony at County Crossing.

Requirements
Permissions and credits
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High Rise 
Crossing
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by, bucketsmckenzie


LORE:

In an effort to better safeguard the reacquired northern settlements, the General tasked the newly formed Minutemen Corps of Engineers with a bold endeavor.  They would build a heavy fortification at County Crossing, to cover the old Tobin Bridge, that would serve as a gateway to the north in the eastern Commonwealth. 

The High Rise at County Crossing is the first major destination for all traffic heading north out of downtown.  With a garrison of Minutemen and the Bunker Hill caravans always coming through, this fortified trade colony has become a significant military and economic position in the Commonwealth.


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This blueprint is a vanilla DLC version of County Crossing with a Minutemen theme.  

You'll get a developed fort-town featuring a:

  • Market
  • Minutemen Station
  • Clinic
  • 10 story high rise with landing pad on rooftop
- can place your preferred vertibird mod here
- when traveling to CC, vertibird will only sometimes land on the rooftop :/ but when it              does, it's magnificent  : )
  • Player home/Mayor's Office on 4th floor
  • Food, water, accommodations for 35 settlers
  • Armory with weapon racks, containers, and 24 power armor stations



If you enjoy this base, check out my other blueprints: 



A General's Castle  
  


Warwick


Any questions or comments, please feel free to post.  
Endorsements are appreciated!


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Required Mods:


Transfer Settlements – SSB (along with HUDFramework and F4SE)


Recommended mods:

Spring Cleaning
FCOM – Fallout Commander
Increased Settler Population
Minutemen Paint for all Power Armors
Move Store and Assign Settlers to Power Armor

Vendor Caps 
Workshop Spotlight Fix 
Settlement Attacks Beyond
Vertibird Beacon