This mod adds a new item: Survivor's Perk Steak! The perk steak gives you a new perk point (of course), restores some health, and +1 to all SPECIAL stats for an hour! Craft it at any chem station or cooking station with a Nuka-Cola quantum and two deathclaw or mirelurk queen meat!
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I have always thought there were too many perks and not enough points. I didn't appreciate settlements trying to eat those points either with local leader, caps collector, etc. So I figured a simple way to alleviate the issue was to be able to acquire perks from another source than just level ups. Hunt either a deathclaw or mirelurk queen to earn your juicy meat, pick up a Nuka-Cola quantum at the grocery store on your way home, and cook it all up!
This mod adds the Survivor's Perk Steak. (formerly Deathclaw Serum, both are dumb names but at least this one is more self explanatory) The steak is craftable at any chem or cooking station with 1 Nuka-Cola Quantum and 2 Deathclaw OR Mirelurk Queen meat! In addition to a perk point, this juicy delicious mutant steak will increase all SPECIAL stats for an hour and restore some health!
Installation: just drop the data folder into your games' data folder
ChangeLog: (1.1) Xela's Perk Steak: --Changed "Deathclaw Serum" to "Survivor's Perk Steak" --Added recipe with Mirelurk Queen meat (suggested by comments) --Allowed the steak to be cooked at either a cooking or chem station --Removed scriptobject.pex (apparently F4SE changing this made creation kit think it needed to be included, as a first time mod author I had no idea. I investigated anyway because I wasn't fond of including a file I didn't recognize even if CK told me it had to be. If this not being in the zip file breaks anything let me know in the comments) (1.0) Xela's Deathclaw Serum: First release