About this mod
Add more syringe ammo with interesting new effect and revamped existing one. Even at high levels still work to use!
- Permissions and credits
Also, All syringe have shoorting name and you can be use on you.
COMPATIBILITY'S
- Compatible with everything except sorting mod. (Only don't taked effect of the sorting name)
- You can combine this mod with other similar and work.
- Put on the bottom of the load.
How to unistall
- Can be uninstalled safely.
My other works
- Hub - Work in process: Gameplay overhaul. (Perk, enemy, level system, items, Ect...)
- C'Syringe - New and boosted Syringe ammo - High compatibility - Zero requirement
- C'Perkpoint - Intelligence give extra perk point - Retroactive - No F4SE
- C'Legendary - Replace useless legendary effect - No F4SE
- C'Perk - Revamp weak perk.
- C'Respec - Remove all perk and give back perk point - No F4SE
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Syringe gun:
- +No-hotile
- +20% Reload speed
- -100% meele damage
New syringe:
The color of the name indicated what perk need to created that syringe and need to be level 2:
Gun Nut Medic Chemist Science! Nuclear Physicist
Combat syringe
Dart - Does 25 damage.
- x1 steel, x1 glass
Fiber Dart - Does 100 damage.
- x1 Fiber opticsl, x1 Fiberglass
Electrical dart - Does 100 energy damage and 50 more if the target have +/- current, applies +/- current for 2 second.
- x1 Circuitry, x1 Microfusion cell, x1 Gold, x1 steel, x1 glass
Shock + dart - Applies positive current for 45 seconds. For 15 second deal 25 energy damage per second if target have negative current.
- x1 Circuitry, x1 Microfusion cell, x1 Gold, x1 steel, x1 glass
Shock - dart - Applies negative current for 45 seconds. For 15 second Deal 25 energy damage per second if target have positive current.
- x1 Circuitry, x1 Microfusion cell, x1 Gold, x1 steel, x1 glass
Acid Syringe - Does 300 damage and 100/s poison damage for 2 second.
- x5 Acid, x1 Steel, x2 Fiberglass, x1 plastic
Tranquility Syringe - Slow down the target for 20 second.
- x1 daytripper, x5 Antiseptic, x5 steel, x5 glass (Give 5)
- x1 mentats, x1 acid, x1 lead, x1 glass
Irradiated Syringe - Does 250 rad poison and 100/s more for 5 seconds to a target.
- x1 Irradiated blood, x3 Nuclear material, x1 lead, x1 glass
Amplifier Z Syringe - Target doubles duration of the combat syringe for 5 minutes. (Include default)
- x10 Asbestos, x1 acid, x1 gold, x1 Crystal
Amplifier Y Syringe - Target doubles the effect of the combat syringe for 5 minutes. (Include default)
- x10 bone, x1 acid, x1 gold, x1 Crystal
Support syringe
Amplifier X Syringe - Target doubles the effect and duration of the support syringe for 5 minutes.
- x1 X-cell ,x10 Antiseptic, x10 gold, x10 Crystal (Give 10)
Healing Syringe - Healing the target for 200 health. (Cure limb damage and revive companion)
- x1 stimpak, x1 Blood pack, x1 Antiseptic, x1 spring, x1 steel, x1 glass
Buffout Syringe - Target receive +2 Strength, +2 Endurance, +50 Max health for 5 minutes.
- x1 buffout, x1 Antiseptic, x1 steel, x1 glass
Psycho Syringe - Target receive +25% Damage and +25 Damage resistance for 5 minutes.
- x1 Psycho, x1 Antiseptic, x1 steel, x1 glass
Jet Syringe - Target receive +150% of prestidigitacion for 10 second (player use a regular jet)
- x1 Jet, x1 Antiseptic, x1 steel, x1 glass
Balance syringe
Radscorpion venom syringe - Changue damage from 40 to 400 and duration from 10 to 20 seconds.
Bleed out syringe - Changue damage from 30 to 300 and duration from 10 to 60 seconds.
Bloatfly Larva syringe - Changue chance from 95% to 100% and add -50 resistance for 1 minute.
Endangeron Syringe - Remove (Nothing, because don't work) Added 100% damage receive for 2 minute.
Pax syringe - Changue chance from 95% to 100%
Lock joint syringe - Changue chance from 95% to 100%
Yellow belly syringe - Changue chance from 95% to 100%
Berserk syringe - Changue chance from 20% to 100%
Mind Cloud Syringe - Changue duration from 30 to 60 seconds.