Fallout 4
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checa8888

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checa8888

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About this mod

This mod changes useless legendary effect for better and more creative to use.

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I'm sorry if I do not write correctly. 
Click here to check a proper english version.

This mod changed and marked all legendary effects, these changes are the balance for a normal game.
Look in your old trunk of useless legendary, that nasty "More damage to mirelurk" Now it can do something!

COMPATIBILITY
  • Need all DLC 
  • Mod what change legendary effect.
  • Make sure that is in the button of load order .
  • This mod is intended to overwrite other similar mods to make it work well.

How to unistall
  • Unequip all items, save the game and then remove this mod.

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This mod allows you to take legendary effects from your items as a weapon or armor mod called legendary token, then you can put that mod on too another weapon or armor of your choice.

Alternatively, you can create any legendary effect with five of these weapon and armor mods directly on your weapon or armor, this is done as if you put another normal modifier on the weapon or armor.


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Legendary armor - All legendaries armor have remove the bonuses +2 DR and ER.

Acrobat's - Reduce falling damage by 40%, give +5% speed movement and +25% of jump height.
Assassin's - Sneak attack damage multiplier are increased by 7%
Auto Stim - When your health fall of 25% you use a stimpak, this effect have 5 seconds of cooldown and your stimpak magnitude and duration are increased by +20%
Bolstering - While your are at 100% of your health, gain +100 of physical and energy damage resistance.
Cavalier's - Reduces damage while blocking or sprinting by 15% and gain +50 health, +5 Actions points and +10 damage with melee weapons.
Chameleon - While your are sneaking and not moving you have stealthboy effect and being hit in melee generates a Stealth Field for 15 seconds and speedbost of +100% for under 5 seconds.
Cloaking - Stealthboy duration are +100% more longer and give 50% of movement speed on duration of stealthboy and being hit in melee generates a Stealth Field for 15 seconds and speedbost of +100% for under 5 seconds.
Cryogenic  - Enemy what hit you with a melee weapon receive 50 frost damage and freeze them this effect have 1 seconds of cooldown.
DiMA - +1 Agility, +1 Endurance, +1 charisma and +1 Intelligence.
Diver Suit - You cant be drowner and have 100% swimspeed. (Also have 500 rad resist and the weight is set on 15.)
Duelist's - 25% chance to disarm melee attacker on hit and blade weapon have +10% more damage.
Exterminator's - Gain +5% damage and +1% chance of critical.
Ghoul slayer's resistance - Give +20 Radresistance Exposure and +5 Rad resistance Ingestion.
Hunter's - Animals, bugs and mirelurk damage are reduce by 20% against you.
Incendiary  - Enemy what hit you with melee incendiary them dealing 150 damage and amplified +25% the damage done  for 10 seconds.
Martyr's - Enter in combat Temporarily greatly slows time down for 10 seconds and when you are at 20% or less Health as well for 15 seconds.
Mutant slayer's skin - Reduces damage from humans, ghouls and supermutants  by 15%.
Nuka-Girl - Do +100% damage with the Alien Blaster and +2 charisma.
Poisoner's - Add +25 poison resistance, Enemy what hit you with melee receive 100 poison damage over 100 seconds and maked weaken them. (-25% damage done)
Powered - Increased action point by 10 and they reflesh speed by 5.
Punishing - Reflect 100% of melee damage back to the attacker.
Rad Powered - Add +5 strength, You receive rads damage if you have less of 500 rads and rad damage health you in a ratio of 1:1
Thief Safecracker's - Increases size of sweet spot while picking locks, you are 10% harder to detect and you pickpocket skill are 20% greated.
Sentinel's/Titan's - While standing and not moving or using a weapon sight, you receive +5 AP regen and reduces incoming damage by 15% 
Sprinter's - Increases movement speed by 5%. Sprint speed are increased by 20%.
Troubleshooter's - Reduces damage by 15% from robots and you are 35% harder to detect for robots also you have one more word in hacking.
Unyielding - +1 to all SPECIAL stats, health regen, action points regen on every 25% of missing health.

This legendary's effect was not modified (But they were marked in the mod for technical use)

VATS Enhanced - 10% reduction in Action Point cost in V.A.T.S
Grognak's Loin-cloth - +2 Strength, 20% Damage Modifier to melee weapons.
Champion/Fortifying - +1 Strength and +1 Endurance.
Cunning - +1 Agility and +1 Perception.
Lucky - +2 Luck.
Sharp - +1 Charisma and +1 Intelligence.

Legendary weapons

Assassin's - Sneak attack damage are increased by +50%
Berserker's - You resistance are set to 0, then deal double damage and when you fall below 30% of your max health double the damage again.
Blazing - Add +10 fire damage and blocking a attack set the attacker on fire for 10 seconds dealing a total of 100 fire damage and receive 25% more damage.
Bloodied - Enemy with health below of 30% receive 300% more damage from this weapon.
Cavalier's - Reduces damage while blocking or sprinting by 20% and gain +100 health, +10 Actions points and +10% damage with melee weapons.
Charged -   Does 100% more damage against robots, add +10 Electrical damage and blocking attack deal 100 electrical damage.
Crippling - Add +100% more limb damage. 
Deadeye - Aim slow the time.
Defiant - The two final shot in the magazine deals double damage, In additional weapons with magazine with more that 25/50/100 bullet receive an additional 150% / 300% / 5000% of damage bonus.
Enraging - Add -50% critical damage. Critical head shot hits cause target to frenzy. Enraging enemy suffer critical damage from this weapon and reset the effect.
Exterminator's - 10% more damage and 5% critical chance.
Freezing - Does 10 cryo damage, will freeze targets for 1 second and do 50 cryo damage on critical hits.
Frigid - Does 20 cryo damage. Blocking a attack freeze the target and do 50 cryo damage.
Veteran Ghoul slayer's - Gain 10% more experience for kills.
Hitman's -  You gain full accurate while you are using you sights. and while sight headshot damage are increased by 10%.
Hunter's - Deal 50% more damage to mirelurk, animals and bugs.
Incendiary - Add +10 fire damage and hit set the target on fire dealing 50 damage over 10 seconds also this effect remove 5 damage and energy resistance on every hit.
Junkie's - Add 10% of damage per withdrawal effects and 30% more damage while you are under drugs effect.
Kneecapper - Costs 15% more Action Points and critical hit in the legs while you are using V.A.T.S cripple the target leg.
Humanoid mutant slayer's - Deal 50% more damage to super mutants, ghouls and human.
Nimble - This weapon have 75% less weight, While this weapon is active give 30% prestidigitation and sight don't slow you down.
Nocturnal - Do more 50% more damage at night time, and 50% more at midnight.
Penetrating - Ignores 80% damage and energy resistance.
Plasma infused - Adds 10 points of energy damage, 10 radiation damage and can turn enemies into goo.
Poisoner's - Apply poison on hit what deal 5 poison damage per seconds and reduce the damage of the enemy in a 25% for 1 minute.
Resilient - After reloading without bullets in the magazine gain 75% damage for 6 seconds.
Resolute - Does 50% more damage, but you can't shoot without V.A.T.S
Sentinel's - While standing and not moving or using a weapon sight, you receive +5 AP regen and reduces incoming damage by 15%
Staggering - Chance to stagger on hit. 5% Automatic gun, 30% Gun, 50% melee.
Stalker's - If not yet in combat gain total V.A.T.S. accuracy, but costs 100% more AP.
Steadfast - Does 50% more damage, but you can't use V.A.T.S
Troubleshooter's - Each shot fired has a 50% chance to missfire, dealing no damage. Successful shots deal 250% damage.
Duelist's - disarm attackers on a successful block.

This legendary's effect was not modified (But they were marked in the mod for technical use)

Explosive - Bullets explode on impact doing 15 points area-of-effect damage.
Furious - Damage increased by 15% after each consecutive hit on the same fight.
Instigating - Does double damage if the target is at full health.
Irradiated - Does 50 points additional radiation damage.
Lucky -  Critical shots do double damage and the critical meter fills 15% faster.
Never Ending - Sets ammo capacity equal to the amount one is carrying.
Powerful / Mighty - Provides 25% more damage.
Quickdraw - Costs 25% fewer Action Points.
Rapid - 25% faster fire rate, 15% faster reload.
Relentless - Refills Action Points on a critical hit.
Two shot - Fires an additional projectile, but has +25% more recoil.
VATS enhanced - Improved 25% V.A.T.S. hit chance, 25% less Action Point cost.
VATS enhanced - 40% less Action Point cost.
Violent - Deals +25% damage and limb damage, but has +25% more recoil.
Wounding - Targets bleed for 25 points of additional damage, spread over 5 seconds.