Fallout 4
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diziet

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dizietemblesssma

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About this mod

This is a savegame with all the vanilla and DLC settlements unlocked. It is based on a save game by Eldarth. It is intended for designers of City Plans for Sim Settlements.

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This is based on Eldarth's savegame found here at: https://www.nexusmods.com/fallout4/mods/30237?tab=description
I have added Vault 88 by completing the quest, both to make it available to design a city and to add the slot machines etc. to the workshop that the quest enables - but scrapped as little as possible in activating all sector workshops.
I have gone to Far Harbor and taken ownership of two of the settlements, the other two required doing the associated quest in order to have the fog condensers appear.
I have gone to Nuka-World and taken ownership of the Red Rocket workshop there by doing the Open Season quest and restoring power.
In order to have artillery able to build in the workshop, and to clear the castle of all mirelurk debris (can't be scrapped) I have done the Old Guns quest.
For completion I have also uploaded versions without the Old Guns quest completed.
I have done the quest at Bunker Hill for Kessler that gives you the Caravan Trading Post in the workshop.

The character name is "City Builder", I have used the console to add the SimSettlements holotape and the Transfer Settlements holotape, also used the console to ensure the inventory holds asam sensors, the architects t-square, immersion breaker breaker, asam vision switch, town gavel.  Perks to enable all workshop items have been added and the picket fences magazines too.  No crafting materials or caps have been added.  All S.P.E.C.I.A.L.s have been maxed. Overseer Barstow has been left in Vault 88.

Download the 7z file manually, unzip and place the file inside in your Documents\My Games\Fallout4\Saves directory - if you use a different saves directory use that instead.
Select ' load' then use 'T' to select a character.  You should see a character called 'City Builder' or maybe 'City Builder (M)', select her and the save should be there.  It will have the same name as the zipped file.
Note that the zipped files have a number of spaces followed by digits, this is to make the save show up under the City Builder name.  If it doesn't then select 'Show All Saves'.

In 'Optional Files' there are versions for those who only have the main game or the main game with just Vault 88.  I am not doing any other combinations of DLC:)

Notes:

In setting the Old Guns quest stage using the console a few other quests were autostarted and finished:

Sanctuary (finished)
Returning the Favor
Taking Independence (finished)
Jewel of The Commonwealth
Troubled Waters
Mechanical Menace (for Automatron owners)
When Freedom Calls (finished)

One possible problem for city designers at The Castle is the fact that items may have moved during the quest play, affecting the baseline for The Castle - esp. for players using All Settlements Extended which moves the border towards where the test artillery shots are fired.
Also of course, now there are Minutemen walking around The Castle and at Sanctuary the Concord mob are milling around possibly messing with the initial state of the settlement.

These savegames will probably break your game if you try to do an ordinary playthrough with them.  They are here for Sim Settlements City Designers using Sim Settlements - Rise Of The Commonwealth who wish to have untouched settlements as a base for their designing.