Fallout 4

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Created by

SkebMick

Uploaded by

SkebMick

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About this mod

Adds several real-world chems to the Commonwealth for some extra realism and immersion.

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Changelogs
Pre-War Chems is a reboot of a mod I made a while ago but decided to bring back to the drawing board. It aims to add a touch more realism and immersion to Fallout 4 through the introduction of several real-world narcotics, which realistically would still be in circulation despite their production being ceased.

Each chem has been seamlessly integrated into the game, and can be found as loot and being sold by vendors. It will take about three in-game days for them to start appearing. Overall it's a fairly simple mod, but it should spice up the gameplay some more and make the post-apocalyptic atmosphere a bit gritter.


The Chems

Cocaine: +2 Perception and +2 Charisma for 2 minutes. 40% addiction chance.

Ecstasy: +3 Agility and +50 Action Points for 4 minutes. 30% addiction chance.

Cannabis: +2 Intelligence, +2 Luck and -1 Agility for 3 minutes. 20% addiction chance.

Caffeine: +1 Agility and +1 Strength for 2 minutes, and will Caffeinate you in Survival Mode. No chance of addiction.

Heroin: +25 Damage Resistance, -1 Charisma and slows time for 1 minute. 40% addiction chance.

Methamphetamine: +2 Strength, +2 Endurance and -2 Charisma for 5 minutes. 45% addiction chance. Can be crafted at a chemistry station
since it is synthetic.


Conflicts

Leveled list injection is accomplished via script, so other mods that affect the chem leveled lists will not conflict with this. The mod may conflict with others that change the script or script properties for Survival mode.