Fallout 4

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Matrix Aran

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crimsonmatrix

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About this mod

Adds the LC-1 Laser Carbine to the Commonwealth. A lighter, more compact laser weapon that lost out to the AER-9 in procurement trials, the LC-1 has found a new lease on life thanks to the Institute, which has started to deploy small numbers of them in field trials.

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Permissions and credits

Maid Dynamics is a subsidiary of Maiden Industry Group





The LC-1 is a lightweight, compact laser weapon that allows the user to deliver punishing amounts of energy projectile fire from a small package. Developed for the Army's Next Generation Automatic Energy Rifle program, the LC-1 uses a revolutionary new approach to man portable laser weapons. The LC-1 Laser Carbine is able to match the performance of bulkier energy weapon platforms thanks to our revolutionary new heat sinking technology. Combined with our proprietary fusion cell form factor, our carbine can dish out the damage while being 20% slimmer than our competitors.

While not as modular as direct energy weapons, the LC-1 does feature a modular emitter that can either fire single blasts, or fire a simultaneous barrage of projectiles, at the cost of heat sink capacity, along with the option of a rapid fire capacitor, which can be combined together for the ultimate in commie cleaning. Dustpan and broom sold separately.






The LC-1 Laser Carbine is designed to offer a weapon that looks a little less silly in the hands of Synths and players, while still using all the same animation sets. It was built from the ground up to mimic the AER-9 Laser Rifle in the vanilla game while having a slimmer, more practical look to it. It never went into full production though, as Maid Dynamics lost the contract due to insisting on a proprietary fusion pack design. Sure they can be charged simply from any existing fusion cell, but the Army scoffed at the idea of having to replace all their ammo infrastructure. 

I specifically set out to design one rifle, so the number of mods for it are limited, and all of them have their purpose. While you won't find alot of options to trick out the rifle, every one of them will change the way the weapon plays. You'll find red and blue laser capacitors which have slightly different damage models, and come in semi auto and full auto variants. The stock is collapsible, and with it out of the way you'll see a significant increase to your movement speed while aiming down sights, though the weapon will be a little less controlable. The heatsink can be extended which effectively gets you more shots per power cell, though the heavier longer weapon is a bit harder to hold steady. Finally the emitter can be swapped over to a shotgun blast emitter which will cut the weapon's range drastically, along with your heatsink capacity, however you'll find it packs one hell of a punch.

As for balance, with the number of different ways to play the game, and mods changing combat, it's hard to make it suit everyone, and then there's the perk system. I've done my best to set it on par for a weapon you'd expect to find around level 20, but your mileage may vary. Do let me know if you find it particularly weak/overpowered and I'll do my best to tweak it into line where I can.

You'll find the carbine issued to synth units around about the time you hit level 20, though if you're eager to get your hands on it sooner, there are rumors of a Courser being spotted carrying one of the carbines, headed out toward the Glowing Sea to secure a relay tower.




Either use your choice of automated mod manager, or copy the contents of the zipped file to your Fallout 4 Data folder. To Uninstall, simply delete AranLaserCarbine.esp; AranLaserCarbine - Main.ba2; AranLaserCarbine - Textures.ba2 from your Fallout 4 Data folder. 




Kuziminski - Testing and feedback
DasRoteBaron - Bug Hunting
dragonslayer2k12 - Bug Hunting




This mod and its art assets are released under a Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) License, which is included in the download.

You may use this mod and its art assets in any of your own mods, so long as you credit my work and provide a link to the original mod. Please note, this does not extend to mods for sale on any platform.