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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
All permissions are only granted for the mod framework.
File credits
Impulseman45 for new tree models and textures.
Donation Points system
This mod is opted-in to receive Donation Points
Translations
Russian
Italian
German
French
Translations available on the Nexus
Language
Name
FrenchAuthor: from Silverfox600 and translated by Sternjager
Removed most trees from beaches as requested by some.
Added aspen and elms to the marsh area.
Removed all changes from the glowing sea including weather changes.
Removed all the weather changes present in 3.0-Beta.
Added goodneighbor and diamond city fix by Terenor82.
Removed floating trees at CIT building after destroyed.
Removed immisive lighting from trees and grass.
Cleaned my esp from all dirty edits.
Split mod into 2 seperate modules namely landscape and trees (description in download tab)
Generated new LOD.
Version 2.4
Spruce trees recreated to offer more density and also a more realistic look.
Scots pine added sparsely to the worldspace.
3d lods this time and no more billboards.
New grasses in 3 different tones for 3 of the main regions i focused on.
Some plant and rock retextures to better fit the look i was going for.
Version 2.2
newly made trees and lod from scratch that offer better performance as the poly count on them are lower.
newly made grass along with ground textures to only enhance the vanilla landscape.
2 versions added 1.the main version, and 2.the trees only version that many of you requested.
mod made from scratch so you wont see all the ground and rock textures from my previous version.
only added grass and trees to enhance the vanilla look and to blend in nicely with the dead environment so v.2.2 is very lite weight compared to 2.0.
Version 2.0.0
new high quality textures for ground landscapes, not all only grass rock and dirt textures.
new high quality rock textures.
pine trees redone and proper LOD meshes made by me.
new grass and plant textures made by me.
higher quality LOD using NeuraLOD by Payload.
fixed the trees clipping trough the vertibird at fort strong.
added scrap recipe's for the workshop trees.
did some optimization in some areas where trees where too dense.
Added a No - DLC version for those who do not own all of the DLC but compatible with any number of DLC's you might own.
Version 1.30
Removed the floating trees at the CIT ruins.
Made the pine trees standalone from far harbor to not replace any vanilla trees as it is fully custom assets.
Made a lot of changes to textures such as towning down saturation and changing some textures to make it more balanced.
Fixed the floating tree at the vault sign of vault 111.
Noticed that there was a lot of trees clipping through the bridges with my pine versions and is fixed now.
Fixed the vanilla trees being too thick in the terrain dds.
Swapped the hero tree with the redpinefull within the lore friendly version and collision is now fixed.
Version 1.26C
Added new textures for the pine trees.
Removed the record causing CTD mentioned by BOBtheMaster.
Version 1.26B
Added a new texture fot the pine trees.
Removed the record causing CTD mentioned by BOBtheMaster.
Version 1.26A
Added a new texture for the pine trees.
Compressed the normal and specular textures mentioned by Hamper only for the 1.26A version as the rest of the versions dont have any normals and specular textures.
Removed the record causing CTD mentioned by BOBtheMaster.
Version 1.26.2
Cleared the errors in xedit mentioned by likeaboss58.
Added double grass density to all esp's for vanilla grass for the bonus versions main download.
Added unmodified grass density esp replacements for the bonus main download.
Version 1.26
Added grass density esp's for the new versions.
Diamond city and nuka world still the same as 1.22 just updated version numbers to prevent confusion.
Tweaked the new elm trees movement for more performance when close to them.
Removed the record causing CTD from the mod framework and updated the institute LOD esp to prevent the LOD bug.
Removed the record causing CTD from the basic version and removed errors from the nuka world esp.
Version 1.22
Made 3 new versions - 1. Tall pine trees covering the commonwealth 2. A mixture between green maple trees and pines 3. A totally vanilla version featuring commonwealth and nuka world.
Made diamond city and nuka world addons instead of being merged with the main mod.
Moved the workshop trees to a vanilla category - under resources/Misc.
Fixed the LOD error that was occuring in previous versions.
Version 1.20F
Reworked grasses to be more dense and more ground covering and also changed the grass textures to a normal green.
Amazing New trees courtesy of Impulseman45.
Added a no nukaworld version for those who requested it.
Reworked the workshop trees a bit now you will find the new trees in there as well.
Added standard grass density esp's for all the grass versions for better performance.
Trees only version also added with the new update.
Added no daimond city esp's for all versions of the new version.
Updated the textures for the institute trees within the mod framework.
Version 1.12F
Updated nuka world landscape with hand placed trees, retextured grasses and Lod terrain and objects.
Updated far harbor by generating Lod objects and terrain and changing some grasses.