Fallout 4
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XI57

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XI57

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About this mod

Through crafting, gain access to Chems and Meds that replenish themselves after each use. Two versions available; Immersive, which includes significant perk and material requirements, or NFG (NoF*cksGiven), which requires nothing. Set as a HotKey, or use straight from the PipBoy.

Permissions and credits
Donations
InfiniChem - The Never Ending Medical Kit - Master Medic


Through crafting, gain access to Chems and Meds that replenish themselves after each use.
Set as a HotKey, or use them straight from the PipBoy.
Free up inventory space, weight, and make caps from selling scavenged chems.

There are 2 versions:

Immersive - which requires:
- Steep perk requirements -
- In-depth and extensive material requirements -
- Includes player addiction chance -
- Includes positive & negative companion affinity cues -
- Considered to be Mid to End game items -
Minimum level of 49 required
 -

NFG (NoF*cksGiven)
- No perk requirements -
- No material requirements -
- No player addiction chance -
- No positive or negative companion affinity cues -

22 Items included:
Stimpaks RadX RadAway
XCell OverDrive MedX Calmex
Jet JetFuel UltraJet
Mentats Orange Mentats Berry Mentats Grape Mentats
Buffout BuffJet BuffTats
Psycho PsychoJet PsychoTats PsychoBuff
Added Bonus; The Infinite StealthBoy
Added By Request; The Atomic Cocktail (NFG only)


All items are crafted from the Chem Station.
Set any of the items as a HotKey, or use them straight from the PipBoy.

Installation
Download with Nexus Mod Manager, 
Install like any other mod.


Incompatibilities
Potentially incompatible with any mod that outright removed the Medic,
Chemist, Rad Resistant, Ninja, and/or Sneak perks from your game.
InfiniChem requires these perks.

Future Plans
Integrating a quest to acquire the blueprints in the commonwealth.
(If you have quest modding experience and would be interested in contributing, pm me!)

Current Issue
Unable to use the Infinite Stimpak to revive downed companions.
(Due to the way vanilla Stimpaks are hardcoded into the game, there is no way to implement this,
other than overwriting the vanilla stimpak completely, and I am not going to do this.
Doing so would only increase the chance of incompatibilities.)


To circumvent this issue using a different approach, I use the following mod:
Follower Revive System
It allows companions to revive both you, and each other, if you have multiple companion mods.
It works very well with InfiniChem and requires no stimpak in the companions inventory to function,
allowing you to ditch all vanilla stimpaks once the Infinite-Stimpak is crafted.


Another great mod to circumvent this issue is:
Companion Heal Thyself
It also allows companions to revive themselves after being downed,
and requires no stimpak in the companions inventory to function, among other really neat new features. 
However, It does not support multiple follower mods.


Do not use both of the suggested mods above at the same time, don't do it.
Pick 1 that suits your needs, and install 1 of them alongside InfiniChem.


This mod took me 25+ hours to create, write, test, & publish.
Thanks for viewing, and I hope you enjoy!

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If you like this mod, consider checking out my other work!