Fallout 4

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ChibiCD

Uploaded by

ChibiCD

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About this mod

Adds custom leveled lists to Vault 81 NPCs and Vault related containers.

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This is an extension of my other mod Immersive Creation Club Weapon Paint Jobs.

-NEW- AWKCR (Armor and Weapon Keywords Community Resource) & VIS (Valdacil's Item Sorting) Patches. See Optional Files!

Current Features:

- 2x 10mm Pistols found in Vault 111 Overseer Office now come with Vault-Tec Paint Jobs.

- Custom Leveled list placing weapons with the Vault-Tec paint job.
     Dressers in vaults have a small chance to spawn with 10mm or .44 "Vault-Tec Issued" pistols.
     Lockers inside vaults now have a small chance to spawn pistols, combat rifles or laser rifles.
     Container leveled lists start at slightly higher levels for ballance. Don't expect to find any in Vault 111 fresh out of the freezer.
     Vault 81 citizens have a chance to spawn with Vault-Tec skinned 10mm and .44 pistols.
     Vault 81 Security have a chance to spawn with Vault-Tec skinned pistols and rifles.
     Vault 81 NPCs can still spawn with pipe pistols. You will see one or two with them, though the chance is much lower.
     WIth them trading with the Commonwealth, I think it makes sense that they would use them as the Vault-Tec issued equipment needed replacing.

- The unique weapon 'Overseer's Guardian' now comes with the Vault-Tec paint job.
     This was the only vanilla Leveled List I touched, and no scripts were edited.
     This unique weapon is placed in the vendor's inventory at the start of the game by a quest script,
      (AspirationalItems "For Vendors and Such" [QUST:001F2673]),
     and might only show up with the paint job in new games.

- Vault 111 NPC at the start of the game have been given painted weapons for the sake of immersion.

- v1.1 New custom made PerkMag, the "Vault 111 Overseer's Handbook" can be found in Vault 111.
     Vault-Tec paint jobs for Armor and Weapons are now unlocked with new 'Handbook"
     Vault-Boy Headlamps for PA and Mining Helmet are also unlocked with Handbook. (Still needs Science Perk.)

v1.2 Removed PerkMag, the "Vault 111 Overseer's Handbook"
    Vault-Tec Paint Jobs and Vault-Boy Headlamps are now unlocked through Immersive Paint Job Unlocks(IPJU).
    IPJU is now a requirement.This prevents locking those features behind CC mods.
    "Vault 111 Overseer's Handbook" will be back in the future as it's own Collectables Mod.

Planned Features:

- DLC support.

- Custom Unique weapons as an excuse to have Vault-Tec versions of the larger weapons in game.

Requirements:

- Vault-Tec Weapons Paint Jobs from the Creation Club.
Immersive Paint Job Unlocks by me.

Conflicts:
- Anything that edits the NPCs in Vault 81.
     I can and plan on making patches for any popular mods that might conflict. If you find any, let me know.

T-60 Lore Fix by James McSeeven
     Both mods edit the same 2 NPCs. The Soldiers in PA at the gate to Vault 111 at the start of the game.
     Just load 'T60to51.esp' after 'Immersive CC WPJ - Vault-Tec.esp'


New 
Immersive Paint Job Unlocks