Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

FailFailWin

Uploaded by

Draagushnahk

Virus scan

Safe to use

About this mod

Makes some small changes to weapons to help with balance, and my other mods.

Permissions and credits
This is an updated version of an old mod series of mine. I will go back and update the old version of this for the pancake version at some point, but for now, here's the 'VR' Version. Essentially it's the latest version of the mod (far more recent than the original, I've been updating it for personal use), with no UFO4P or DLC requirements.

The effects are below, but it should be noted that to get the full effect it's advised you install at least my Health, Perks and Weapons mods listed in the description, as well as the recommended mods at the bottom. It's not a requirement, and the mods won't break separately or anything, it;s just they're designed to be used together.

Fail's Sensible Weapons - VR 

Required for full NPC health effect 

Dismember/exploding fix
Low powered guns (1mm, pipe weapons, deliverer, submachine gun) and some melee weapons (baton, board, boxing glove, knife, knuckles, lead pipe, rolling pin, pipe wrench, tire iron) - removed explode/dismember. Mods such as the bladed tire iron will still dismember. Other weapons have their explode/dismember set appropriate to the weapon type, swords will dismember, bigger guns will blow heads apart, not pop them off, etc. 

Balance changes
  • Reduced combat rifle mag to 14/28. Still a good weapon, just not the king it once was.
  • Increase hunting rifle damage to 55, .50 cal mod from +75% to +150% damage. 165 dmg total.
    Increased weight from 9 to 12 to compensate.
  • DB shotgun to 60 dmg, combat to 50.
  • Institute laser damage the same as others
  • Submachine gun increase base damage to 25.
  • Minigun/gatling laser dmg increase to 18/32 (same on vertibirds)
  • Flamer/cryolator dmg increased to 27/37
  • Companion weapons changed to match
  • Fat man double base expl dmg to 900
  • 270 base expl dmg for missile
  • All explosives end up as powerful as perked in vanilla when used with Fails Sensible Perks, but don’t magically not explode very well until you learn how to use them…

See my other mod, Fail's Sensible NPC Health - VR for a full description of the aims of these mods.

Installation:
extract the .esp into your Fallout\Data folder.

Companion mods:
Fail's Sensible NPC Health - VR
Fail's Sensible Perks - VR
Fail's Personal Tweaks - VR

Suggested mods:
Fallout Loot Overhaul - Greatly reduces the available loot in the worlds and actually makes finding cool stuff exciting. I may upload a patch later that makes it play better with the no food health mod below. The stimpack drop rate is based on using food healing...
No Health Level Scaling - Reduces player health to match NPCs. Use the player .esp only.
No Food Health Bonus - will also remove the healing from blood packs, but they're still useful to make stimpacks.
Survival Damage Fix - without this, the survival damages contained in Fail's personal Tweaks will not work completely. Feel free to use your own survival damage combinations, but bear this mod in mind, as it's an often forgotten effect.
Survival quick save
Survival Console enabler
No adrenaline
No Thirsty Chems