Fallout 4

About this mod

This mod adds 11 Great Swords, 2 Daggers, and 1 One-Handed Sword all made from fans of the Monster Hunter Series. Weather you play Monster Hunter or not these amazing looking weapons are very fun to use and will serve you well in your adventures throughout The Commonwealth! Optional Version 1.1 includes integration with Super Mutants!

Permissions and credits


"Walk Softly... and carry a MASSIVE FRIGGIN' SWORD"... or something like that.

VIDEOS!!!
Thanks to MadnessThunder and Magi from TrollenBros for their videos spotlighting this mod.



***If some of these photos look cut off in either the Description, Downloads, or Comments sections then please view this in the not Old Nexus Layout to see it as it should be.***

Optional Version 1.1 ESP and ESL Files:  11 of these weapons have been added to two different Leveled Lists for Supermutant... and possibly more integration.  This will make your game significantly more difficult due to the power of these weapons particularly if you fight from close range.  More info in the Stickied Comments.

Do you like using Melee Weapons in Fallout 4?  Typically the overwhelming answer to this question will be a "NO!", or something similar to that at least.
 

Let's face it with what you are given in vanilla Fallout 4 (or in DLCs) Melee Weapons just aren't very useful... especially when you have a hungry Deathclaw running at you.
I would like to introduce you to some beautifully massive Melee Weapons that might change your mind, because with a few accurate hits these can take down a Deathclaw that is running at you no matter how hungry it is...

I bring to you "Monster Hunter Swords - MEGA Pack"!



The lovely Barbarian Sianna is modeling these Swords her preset can be found here -> Click Me!
The lovely red haired character is Jola and her preset has recently been uploaded and can be found here -> Click Me!


This Mod comes with 11 Great Swords, 2 Knives, and 1 One-Handed Sword.  

All of these swords are based off of weapons from the Monster Hunter Series of games (if you haven't played them, please do, they are well worth your time and are amazing games).

Detailed List of all the Swords that this mod has, and the requirements to make them:

Iron Great Sword:  Base Damage 110, Weighs 14 Lbs, Slow Swing Speed, No Special Effects, Requires 15 Aluminium, 10 Copper, 20 Lead, 6 Leather, 10 Steel, and 8 Screws to Craft.  Value 600.

Agito:  Base Damage 150, Weighs 15 Lbs, Slow Swing Speed, No Special Effects, Requires 10 Aluminium, 8 Copper, 15 Lead, 6 Leather, 30 Steel, and 12 Screws to Craft.  Value 900.

Barbaroi Blade:  Base Damage 175, Weighs 22 Lbs, Very Slow Swing Speed, No Special Effects, Requires 6 Aluminium, 10 Bone, 10 Copper, 10 Lead, 4 Leather, 35 Steel, and 8 Screws to Craft.  Value 1200.

Weathered Great Sword:  Base Damage 5, Weighs 60 Lbs, Very Slow Swing Speed, No Special Effects, Requires 5 Aluminium, 20 Copper, 70 Lead, and 20 Steel to Craft.  Value 50.

Eternal Glyph:  Base Damage 190, Weighs 14 Lbs, Medium Swing Speed, No Special Effects, Requires 10 Acid, 10 Adhesive, 10 Leather, 20 Oil, 15 Screws, and 1 Weathered Great Sword to Craft.  Value 1400.

Epitaph Blade:  Base Damage 220, Weighs 12 Lbs, Medium Swing Speed, Instant Immolation Special Effect, Requires 20 Acid, 5 Circuitry, 16 Adhesive, 14 Leather, 30 Nuclear Material, 40 Oil, 20 Screws, and 1 Weathered Great Sword to Craft.  Value 2500.

Buster Sword:  Base Damage 155, Weighs 12 Lbs, Medium Swing Speed, No Special Effects, Requires 15 Copper, 8 Steel, 10 Screws, and 1 Iron Great Sword+ to Craft.  Value 1500.

Iron Great Sword+:  Base Damage 135, Weighs 13 Lbs, Medium Swing Speed, No Special Effects, Requires 10 Aluminium, 5 Copper, 8 Lead, 5 Steel, 5 Screws, and 1 Iron Great Sword to Craft.  Value 1100.

Ravager Blade:  Base Damage 200, Weighs 18 Lbs, Slow Swing Speed, Heavy Bleeding Special Effect, Requires 15 Aluminium, 10 Lead, 20 Steel, 20 Screws, and 1 Buster Sword to Craft.  Value 3000.

Carbalite Sword:  Base Damage 145, Weighs 12 Lbs, Medium Swing Speed, No Special Effects, Requires 15 Aluminium, 15 Copper, 5 Lead, 10 Steel, 10 Screws, and 1 Iron Great Sword to Craft.  Value 1350.

Guardian Sword:  Base Damage 180, Weighs 8 Lbs, Medium Swing Speed, No Special Effects, Requires 35 Aluminium, 5 Lead, 6 Leather, 25 Steel, and 4 Screws to Craft.  Value 1800.

Assassin's Dagger:  Base Damage 40, Weighs 3 Lbs, Very Fast Swing Speed, No Special Effects, Requires 10 Aluminium, 6 Lead, 2 Leather, 15 Steel, and 4 Screws to Craft.  Value 1000.

Odyssey Blade:  Base Damage 30, Weighs 1 Lb, Very Fast Swing Speed, Zeta Push Special Effect, Requires 8 Aluminum, 10 Lead, 2 Leather, 20 Steel, and 6 Screws to Craft.  Value 2200.

Frost Edge:  Base Damage 55, Weighs 5 Lbs, Fast Swing Speed, Instant Freeze Special Effect, Requires 12 Aluminum, 5 Lead, 2 Leather, 14 Steel, and 4 Screws to Craft.  Value 1800.

All of these Swords can be crafted at any Chem Station for the above requirements.  I tried to stay true to actual Monster Hunter games with how these swords upgrade, by requiring and using the one that you made previously.

All of these Swords will require either both Blacksmith and Bloody Mess Perks OR Blacksmith and Science! Perks to craft.  Higher requirements are required for better Swords as usual.All of these weapons come with the Legendary Attach Point added to them for those of you that like to Legendary Craft.

I have taken the liberty of making ESL files for both of the ESP files, and they work flawlessly in game without taking up any of that horribly limitied 255 ESP limit.

The Blood Effects will work correctly on all of these Swords:  You can't see it until you hit something squishy with it, then it goes away over time if you don't hit anything with it.  




The character might be gripping some of these Swords in odd places, or even slightly through the blade on some of them.  I fixed this as best as I could and do not know anything about making custom animations or I would have fixed it better.  It is a small amount of Swords that this happens with though.

Other then that, nothing that I know of, so please report any Bugs that you find and I will see if I can fix them ASAP.


Full Credit for these Weapons and their concept goes to this awesome company, and these awesome people.  Thank You to them!  I just converted all of these for use in Fallout 4.

Capcom - For making the Monster Hunter games and the Swords that these weapons were based from.

Syncing - For his part of the work in making and texturing these Weapons:  Iron Great Sword+, Buster Sword, Ravager Blade, Carbalite Sword, Guardian Sword, Assassin's Dagger, Odyssey Blade, and Frost Edge.  Also, for granting me permission to use the assets of his mod in this mod.
747823 - For his part of the work in texturing these Weapons:  Iron Great Sword+, Buster Sword, Ravager Blade, Carbalite Sword, Guardian Sword, Assassin's Dagger, Odyssey Blade, and Frost Edge.
cR45h - For his part of the work in texturing these Weapons:  Iron Great Sword+, Buster Sword, Ravager Blade, Carbalite Sword, Guardian Sword, Assassin's Dagger, Odyssey Blade, and Frost Edge.
Original Mod can be found here -> Monster Hunter for Skyrim

KURESE - For making the meshes and textures of the Iron Great Sword, Agito, Barbaroi Blade, Weathered Great Sword, Eternal Glyph, and Epitaph Blade.  Also, for allowing free use of his mods and the assets within.
Original Mod can be found here -> Monster Hunter Series WeaponsThese are all fan made weapons and textures that I have permission to use in this mod, nothing from vanilla Skyrim (or the DLCs) was used in the making of this mod.

I recommend using NMM to install this, then just activate the ESP or ESL.

If you do not use NMM then just copy the mods Data folder into the Data Folder of your game and activate the ESP or ESL file.

ESL files are different, for game version 1.10.20 or later, and NMM Version 0.63.17 will recognize them.  Simply download the ESL file and uncheck the ESP in the Plugins then look right below the ESM files for the ESL files and check off the ESL file instead and it will not take up any of the 255 ESP Mod Limit.


Bethesda for making Fallout 4
Bethesda for making the CKCapcom for making the Monster Hunter Games
Syncing for making the Monster Hunter for Skyrim modKURESE for making the Monster Hunter Series Weapons mod
The makers of FO4Edit
ousnius for Outfit Studio, also the Material Editor
The makers of NifSkope
The makers of Paint.Net
The Random YouTuber that gave the tutorial on how to properly add blood to melee weapons in Fallout 4 which helped some.
Anybody else that I am forgetting (seriously if I forgot you give me a PM and I will gladly add you)

Shademzu for most of the pictures and word art that you see on this mod page.

kky for 4 of the pictures that you see on this mod page.

This Armor was converted by me, with permission, to FO4 from two Skyrim Mods using Outfit Studio, Material Editor, NifSkope, Paint.Net, FO4Edit, the CK for the ESL file, and a lot of patience… and cuss words.

This mod contains 1337% Massive Badass Monster Hunter Swords by volume.  

Please enjoy irresponsibly as always.