Fallout 4

About this mod

Texture replacer in the same style as Power Armors Redone for other Power Armor mods.

Permissions and credits



Overview

This page will host texture replacers in the same style as Power Armors Redone for other Power Armor mods.
Currently the following mods have been retextured:
Consistent Power Armor Overhaul (CPAO) by Bordraw
Minutemen Paint Job by MadTod

I decided to upload these packs into their own separate page since Textures uploaded here require other mods to work and also because I may try to add other texture packs for other mods in the future.

Requirements
The original mods are required for each pack to work.
• Power Armors Redone is not required for Consistent Power Armor Overhaul .
• Minutemen Paint Job does require Power Armors Redone in order to achieve the full effect because Minutemen Paint Job does not include its own Normal nor Specular maps and reuses the HotRod ones. If you don't have Power Armors Redone installed, you'll get Vanilla Normal and Specular maps for this mod.

Performance
Same as Power Armors Redone:
All textures have been optimized and compressed in BC1 format, with each individual 2K file taking 2.66MB (in comparison BC1 1K files take 1.33MB) 
My PC previous PC (5 years old i7 4770k and R9 290, 16GB of RAM)) ran the game just as good as it did with vanilla textures (I now have an i5 8600K, nVidia 1080, 16GB DDR4)
I have uploaded both Loose files and BA versions of the mods since that may also help with performance depending on your hardware (for some people BA files load faster and reduce stuttering)

Installation
For Consistent Power Armor Overhaul:
• Loose Files version:
1. Open your Fallout4.ini file found at 'Documents/My Games/Fallout4/Fallout4.ini" with a text editor such as Notepad.
2. Change the line that reads "sResourceDataDirsFinal=STRINGS\" to read "sResourceDataDirsFinal=STRINGS\, textures\"
3. Extract the 7z file to your Fallout4 game directory (ultimately placing a "textures" folder in your already existing Data directory) And overwrite the original mod texture files or import the 7z file into your favorite Mods Manager, also choosing to overwrite the existing textures from the original mod.

• BA File 
1. Delete the original mod Textures, otherwise the loose textures from the original mod will take priority.
2. Extract the BA file from this download into your "Fallout 4\Data" folder and make sure the original mod's ESP is activated in your Fallout 4 launcher or use your favorite Mod Manager to install and activate.

For Minutemen Paint Job:
• Loose Files version:
1. Open your Fallout4.ini file found at 'Documents/My Games/Fallout4/Fallout4.ini" with a text editor such as Notepad.
2. Change the line that reads "sResourceDataDirsFinal=STRINGS\" to read "sResourceDataDirsFinal=STRINGS\, textures\"
3. Extract the 7z file to your Fallout4 game directory (ultimately placing a "textyres" folder in your already existing Data directory) or import the 7z file into your favorite Mods Manager, also choosing to overwrite the existing textures from the original mod. No need to delete the original mod's Textures BA file since loose files always take priority (although recommended to save space)

• BA File
1. Extract the BA file from this download into your "Fallout 4\Data" and overwrite the original mod's "Minutemen Paint Job - Textures.BA2" or use your favorite Mod Manager to install (also choosing to overwrite the original mod's "Minutemen Paint Job - Textures.BA2" file)

Optional files
I made an optional T-60 texture for Minutemen Paint Job with a much softer finish since the original one I made may deviate a bit too much from the original MinuteMan paintjob look (check out the screenshots for a better look at this).

Updates Log
• v1.2
Uploaded new Minutemen Paint Job files in order to match the new texture path from Minutemen Paint Job v1.1 (make sure to download that version of the mod)
• v1.1
No actual change to the existing Consistent Power Armor Overhaul textures/files.
Uploaded Minutemen Paint Job retexture packs.
• v1
Initial release. Consistent Power Armor Overhaul retexture uploaded.

License
Since this page holds retextures made for other mods, you are only allowed to modify my retextures or include them in your mod if the original author provides approval to you to use the original mod.
Do NOT upload this nor the original mods to any other site without the original Author's permission.

Future Plans

Will try to get approval from invock to retexture his IP4APA and RRP4APA mods.
I will probably start working on some Robot retextures since other than the Amazing Protectron HD I can't really find any texture replacements for the Robots.

Other Info

About screenshots:
Most of the older screenshots were takenwith an extremely basic ENB with AO enabled at it's full quality for my screenshots because I can't get the built-in SAO or NVHBAO to look good without some ugly patterns (My previous PC couldn't handle a full on ENB)
Newer screenshots have been taken using Film Workshop ENB.
Also non-labeled screenshots are for Consistent Power Armor Overhaul. I forgot to add any kind of description to them since that was the 1st pack I uploaded.

Credits
Huge thanks to:
Bordraw for letting me retexture Consistent Power Armor Overhaul. 
MadTod also for allowing me to work with his already exellent textures from Minutemen Paint Job.
Make sure to checkout and download their mods and don't forget to endorse if you like/use their mods.

My Mods
Make sure to check my original PA retexture: