Fallout 4
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acidgiraffe

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ladiesandgonts

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About this mod

In fallout 4 a central problem is that more often than not the only option available to the player is to kill everything that moves. This issue is exemplified in the raider faction which will attack the player regardless of any other factor.

This mod will allow the player to infiltrate raider camps assuming he can either avoid patrols,

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In fallout 4 a central problem is that more often than not the only option available to the player is to kill everything that moves. This issue is exemplified in the raider faction which will attack the player regardless of what the player does.This mod will allow the player to infiltrate raider camps assuming he can either avoid patrols or talk his way in.


What this mod adds.
-All raiders neutral as standard
-All raider area containers both interior and exterior are now owned by raiders - no stealing!
-Raider crime faction that will make the player hostile for 24 hours if they upset a group of raiders.
-All raiders have guard packages that will warn you off and attack if you dawdle too long.
- Unique lookout npcs that will challenge the player if detected. The raider will have opportunities in dialogue to talk his way past the guard but if he fails or runs off then the lookout will trigger a nearby siren.
-lookouts have 3 sets of random dialogue (unvoiced)
-Sirens are placed in virtually every raider interior/ exterior as are lookouts who often have guard dog followers.
-4 unique raider npcs with location based dialogue that will give you the opportunity to talk your way into an area.

I'm looking to add to and continue working on this mod over time especially if people like it.
First port of call would be getting some voice actors who sound like they fit in with the fallout 4 raiders!
I am also considering adding more unique raider quests and adding more facets to the raider camps like caged guard dogs that are released by the alarms and perhaps reinforcements!






UPDATES:  The dialogue was wonky and was not working as intended. This should be solved now in the latest version of the mod! I have added blank dialogue as a placeholder which means you can skip dialogue if you want to. I've added Lilly into Corvega interior now. 



REQUIREMENTS: Turn on your subtitles because dialogue is currently unvoiced. No dlc or mod requirements.



Conflicts : Nothing unless it changes the raider actor ai I believe