Fallout 4
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BetaVirus

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Valyn81

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About this mod

DISCONTINUED - This mod improves performance (FPS) in Boston and surrounding area. External areas only. This mod is beneficial to anyone that roams the Boston area with mods that disable previs or break precombines in the Boston area.

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DISCONTINUED
I will review the mod for any bugs; but, otherwise it is considered complete. Any future projects will be a new mod.

NOTE: UFO patch was apparently updated, this has caused conflicts with my mod that will not be resolve till I have time to work on this mod again.
**** Please check the Articles and Video section of this mod page for some helpful info ****
====MOD DETAILS====
This mod was created using the Creation Kit and FO4Edit. It rebuilds the Vis and, when needed, Precombined data.  Vis data does the same thing as occlusion planes, and should not be needed; but, if Precombines and Vis data do not fix something, occlusion planes will be used in future areas. As always check the changelog if you are not sure.

In a mostly unmodded game this mod would be loaded at the top of your load order, after the main game and any UFO Patches.

Since most GREEN mods like Regrowth Overhaul, Rust Belt Flora, Conifers Redux, etc; OVERHAUL mods that add new places (Beantown Interiors, and a few others),break precombines by changing the existing Precombines/Vis data in their esp; They will conflict with this mod.

Additional Note:  
This mod is designed to make the game load better and Improve FPS when using mods. Performance​ increases​ have been 10-20 fps better than vanilla, with most players reporting avg of 50-60 FPS in most areas. 
Compatibility should be high with most mods if they are loaded after my mod, but it is advised that you test this mod both above or below the mods you want to use.
Any mod that deletes or changes the Vis data will conflict. So, provide me with locations and the mods you know conflict, as well as what happens with different load orders.

Watch the videos in the Video section: It helps you understand what this mod does and why DETAILED feedback is VERY important, or if you feel adventurous, how to make your own patches/changes.

This mod was made with the intention that people could learn from and even use my mod as a base for their own mods.

Additional note: If a mod simply adds, BUT does NOT change existing objects in the cell/game, it will not conflict. Unfortunately this is rarely seen as most modders do not simply add to an area, most want to change the area to suit their vision and thus breaks the precombines in the area, and the game will disable previs to accommodate. This is why you are losing FPS; this is why you will see it sink in some areas when you install a new mod.
-  I would also like to make clear that using the console command to disable objects will have better results in many cases; BUT this too WILL break precombines and cause VIS issues;  Do not let anyone try to tell you otherwise. 
-  The ONLY difference from using the console command, vs ESP, is when it manages to retain precombine and vis data performance in game, but the object is missing, you can pass through the area and everything with vanish for a moment. This is because the occlusion from the object is there and is telling the game to stop rendering things were that object was. If anyone finds evidence to the contrary, please let me know in the comments. Also make note that there are always exceptions.

====BUG REPORT REQUIREMENTS====
Please read the Bugs list for known issues

ANYONE REPORTING A BUG OR CONFLICT MUST FOLLOW THE STEPS LISTED IN THE COMMENTS:
  • Do you have the following INI change? bUseCombinedObjects=0: (If YES, Delete it. If NO or it is missing from your ini, GREAT.)

====IMPORTANT NOTES====
THE USE OF ANY INI SETTINGS THAT DISABLES VIS OR PRECOMBINED DATA WILL PREVENT MY MOD FROM WORKING.
MAKE NOTE OF THIS BEFORE REPORTING BUGS.
  • ALWAYS place your SCRAP MODs at the BOTTOM of load order.
  • Please include a list of mods you are using, ESPECIALLY if they add or change meshes in environment and/or the downtown area. The easiest way is to just send me your load order, but if you can do the deductive work for me great!

====KNOWN INTEL GPU ISSUES WITH FALLOUT 4====
tekmage has asked me to remind anyone with an Intel GPU; that, do to Intel GPU's limited performance capability and Fallout 4's Graphics demands, you may be forced to use INI fixes to make the game work. This goes directly against what I have said above, but seeing as INTEL left you with no choice, I am sorry if you are force to use that option. 
-  Please make every effort to find a better way to get around the INTEL issues so that you can enjoy your game the way it was intended. [EDIT 3/29/19 Intel Driver Driver version 20.19.15.5058 or newer seems to fix the issue]

====Thanks for Testing this mod====
TODO list:
  • XB1 version complete;  (PS4 does not allow archives; trying to find a valid work around)
  • Make Vanilla Version (Done)
  • Make FH Version (Done)
  • Make NW Version (Done)
  • Make AIO Version (Done)
  • FOMOD installer (Done)
  • Make several compatibility patches for common mods that affect the Boston area.

What version do you need:
  • BostonFPSFix-Vanilla.esp (Use this with, if you DO NOT have Automatron. You can also use the DLC versions below)
BostonFPSFixFarHarbor.esp, BostonFPSFix-NukaWorld.esp
  • BostonFPSFixAutomatron.esp (Use this of you HAVE Automatron, Use ONLY ONE of the DLC versions below; otherwise try the AIO)
BostonFPSFixFarHarbor.esp, BostonFPSFix-NukaWorld.esp
  • BostonFPSFixAIO.esp (If you have ALL the DLCs (Auto/Robot, FH, NW) use this one)
  • FOMOD (This is the Installer program and was created because people wanted one. It contains all the versions of the FPSFix (except for Paladin Baileys). Just run the FOMOD and it will ask you a few simple questions of which dlc you have. No Automatron, Yes Automatron, ALL DLCs (AUTO, FH, NW). It installs ONLY the ESP(s) you need base on the DLC you say are installed.)

LOAD ORDER NOTES:
-  Start at top for most compatible, but least effective. Move down to override mods that kill performance
-  Start at bottom, before scrap mods, for most effective; but more conflicting. Move up based on the mods you have conflict with.

My Other Mods:
=============================================================================================
Compiled list of my mods:
NamedNPC Protection by BetaVirus
PowerArmor - x2 Fusion Core Life and Find Fewer Cores by BetaVirus
SettlementHeight Unlocked by BetaVirus
TrashBe gone by BetaVirus
BostonDowntown PreVis-PreCombine by BetaVirus
AutoHotkeyObject Mover by BetaVirus

Compiled list of mod I feel compliment my mods:
Warof the Commonwealth
NPCsProtected Not Essential by Keydtra
ConfigurablePower Armor Fusion Core Drain by RAWberry400
RestorePower Armor Frames by CDante

Honorable mentions and amazing mods:
SimSettlements by kinggath
Markand Recall Holotape - with portable storage and
merchants by borjoyzee

PortableWorld Space by HighHive
AsharaFO4 Under Armours - CBBE - BodySlide - Vanilla by SydneyB
CompanionsCan Sneak by TAJocelyn
WorkshopSynth Production by Kentington
IncreasedBuild Limit Enhanced 4K by DDProductions83
SanctuaryStartup - Clean and Simple by jenncave
SolarPanels by Andrew van Sickle
Buildand Scrap Beyond Workshop Boundaries by Red Dragon
ScrapEverything by shadowslasher410
Achievements by Expired6978
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