Fallout 4

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Created by

BestPJ

Uploaded by

TheBeat69

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About this mod

Gives follower(s) the ability to revive the player and also each other if using multiple followers in combat

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What This Mod Does
Similar to when followers go into a bleedout state when they lose their hp, this mod makes it so that the player also goes into bleedout state when you lose all your hp. When you go down, your follower will try to revive you similar to how you can stimpak followers. I made this mod also compatible with the Unlimited Companion Framework mod so that if you have more than one follower with you, they will try to revive each other when they go down as well.

How the System Works
If you have any followers with you, you will not instantly die when you go down, they will come and try to get you back up. Revive time can be configured to be be 2, 5 or 10 seconds. Your follower is susceptible to enemy fire and can go down when reviving you so try not to die in the middle of a bunch of raiders. If they do go down when reviving you, the game will end unless you have more followers available to help.
If you have more than one follower, they will attempt to revive each other if someone goes down. 
The amount of health you get after a revive can be configured from the settings holotape.
The game will end if all your followers and you are down.
Only one follower can be reviving at a single time.
Dogmeat cannot help you or others get back up.
Radiation deaths are fatal and you cannot be revived.
(Optional setting) You will die after being down for 60 seconds without any help.
(Optional setting) Followers will need to have a stimpak in their inventories to be able to rescue you or each other. The game can end if they don't have any stimpaks in their inventories when you go down.

Setting Options
Upon installing the mod you should receive a settings holotape. If not, you can craft one at any chem station.
  • Stimpaks needed? - Do your followers need a stimpak in their inventories to be able to revive you or each other? 
  • Max time for player bleedout - How long will the game wait for you to be revived by your follower before you die.
  • Team status messages - Pop up notifications telling you when a follower is down or revived.
  • (Non survival only) Followers out of combat recovery? - Whether followers can recover from being down by themselves when the player is no longer in combat (similar to vanilla game).
  • Revive timer - How long the revive process takes, the longer the more vulnerable your follower is to taking damage while reviving you.
  • Revive health percentage - How much HP percentage (after rads) you recover after being revived.

Uninstallation
If you are going to uninstall this mod, you must select the uninstall option on the holotape before removing the files, otherwise your player might be marked as essential for the rest of your game! Remember to save your game afterwards as well after selecting uninstall.

Requirements
This mod requires F4SE 

Compatibilities
Should work with all companions that are added by mods as long as they have the standard companion behaviors.

Known Issues
  • Animation problems with companions in power armour and Strong. Functionality unaffected.
  • If the mod doesn't work at first, try reloading an area (fast travel, open a load door, etc...)
  • Sometimes reviver does not face the person they are saving.
  • Codsworth and Curie (Miss Nanny form) do not have any animations when reviving, they just stand next to the player. Functionality unaffected.
  • Character physics for long clothes such as trench coats and hair stop working properly after being revived. This can be reset by finding a place such as a chair or a bench to sit down on. 
  • Pathfinding is sometimes an issue. This is a game engine problem so unfortunately can't be fixed by this mod. If your follower is stuck trying to get to you then they will teleport to you after a certain amount of time (after around 1 minute of trying),