About this mod
The number of items created by Contraptions builders will now reflect the amount of components used to build them.
- Requirements
- Permissions and credits
What this mod aims to do is provide a little more balance and fairness to the crafting in Fallout 4: Contraptions. Rather than having one output value apply to ALL crafting recipes for a given builder, each recipe will now spit out a number of items appropriate to the materials that go into its production, with a few caveats when it comes to overall game balance.
Changes this mod makes:
All ammunition types have been given an output in accordance with the materials that go into creating them. All recipes used to output 10.
10mm -> 28
2MM EC -> 9
.308 -> 12
.38 -> 35
.44 -> 8
.45 -> 17
.50 -> 8
5.56mm -> 20
5mm -> 62
Shotgun Shell -> 10
I have added the .45-70 cartridge and the 7.62mm round from the Far Harbor and Nuka World DLC's. I based their recipes on the .45 round and 5.56mm round respectively. They require Gun Nut 3 and 4 respectively to craft.
.45-70 -> 7
7.62mm -> 17 *The weight of this round has been increased from .035 to .045 to reflect it actually being heavier than the 5.56 round.*
All armor recipes output a single piece of armor of randomized class and equip type. This has been left unchanged.
*Because of the randomness in the piece of armor you receive, the only way to balance this aspect would be to adjust the recipes and introduce a lot of potential material waste. I would like feedback before making this change.
Explosives have also been balanced according to their material requirements, and additionally by the power they have. All recipes used to output 1.
Baseball Grenade -> 1
Cryo Grenade -> 2
Frag Grenade -> 2
Molotov Cocktail -> 1
Plasma Grenade -> 1
Pulse Grenade -> 1
Bottlecap Mine -> 1
Cryo Mine -> 2
Frag Mine -> 3
Nuke Mine -> 1
Plasma Mine -> 2
Pulse Mine -> 2
All other builders have had their recipes and their outputs left intact.
Compatibility/Conflicts:
This mod modifies the script used by all Contraptions builders, thus any mod that makes changes to this same script will not be compatible.
Please let me know of any problems you may come across.