Fallout 4

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jsnider193 - iramike Ragnarr1313 and dannymuncy

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jsnider193

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  1. MyCart
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    I've gone ahead and uploaded an ESL file for the weapons listed here. If you are unfamiliar or have never used ESL files please read up on how to use an activate them before using. They will free up an ESP slot in the load order if used correctly. I'll try to answer any questions I can, in as timely of a manner as I can. Enjoy!
  2. Pentiman666
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    yo. i know its been a long time since this has been updated but is it possible for you to hire someone to add custom animations inspired by the old classic "judge dredd: dredd vs death"? that game is VERY dated but was also a FPS and it would be cool to "revamp" the animations from that game.

    also if you haven't played the game. play it! might be a pain to get multiplayer to work but the story is unlike modern movies and games. the game is LITERALLY copy for comic and paste into a game. its a DIRECT copy of some of the comic. if you wanna know what happens after the game just read the comic thats after the game's story.

    heres the game's steam page:
    https://store.steampowered.com/app/3710/Judge_Dredd_Dredd_vs_Death/


    and heres a vid on the weapons:
    https://www.youtube.com/watch?v=MN6oIK4wyXs
    1. jsnider193
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      anyone who wants to use and mod what is here has my permission if someone wishes to add to this mod contact me and will add to authors so can have at it here .. I have no 'it is mine and you can not touch' mental view and luv when someone uses what I have done
  3. Pentiman666
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    also another question:
    can i get permission to use these models in gmod or l4d2? i know a few source engine modders that can make custom animations for those games. i just need permission. i don't like stealing peoples' hard work.
    1. jsnider193
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      anything have here is open source on my end and can be used as u desire .. if i credited someone would be nice if you did so also or refer here for credit of folks I used.  Other then that knock yourself out and have a ton of fun
  4. Dreadmorg
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    Invisible weapons :(
    1. jsnider193
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      are u set up for loose files??  have to ask as it is the most common cause for what running into,  I know u probably are but still goottaaa make sure.

      If using esl version it may be out of date and not working .. if so I can ask Ragnarr to take a quick look at it as ran into problems with another mod with the esl.
    2. Dreadmorg
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      ALL INVISIBLE doesnt matter which i download. An it doesnt matter if its loose or tight LOL lots of old mods i have just went invisible. Some still work as to the cause i do not know
    3. jsnider193
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      if more then this one then something in the system changed.  Will look but not sure if will find anything based on old mods comment.  Will talk to some folks and see if they have any ideas.  Only thing can think is try to make one of the weapons at chem station or mod one by adding some parts to it and see if changes anything
    4. Dreadmorg
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      Tried that before even the mods invis
    5. jsnider193
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      Hmm .. like indicated will try to look into once get my fo4 reset from changing to a new machine.  it wiped out all my mods so have to rdo what using for the game .... still working this
    6. jsnider193
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      had one of the testers retry the mod and he was able to use without issue .. he mentioned that had issues when used vortex for this and other mods so can you let me know if used vortex to d/l and install?
    7. Dreadmorg
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      yep maybe ask vortex to fix there crap cause i wouldnt know how. Vortex is the only way i mod, its vortex or bust for me :(
    8. jsnider193
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      will see if can find what Ragnarr ran into when tried vortex .. now am curious as to what it is messing with
    9. Dreadmorg
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      me to LOL you know i download mods from Bethesda to an they never have problems like this
  5. ravensky47
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    I give you all, the mod makers, kudos.. I can't do the stuff you all are doing so fantastic. 
    Only one piece of commentary if you don't mind.. The weapons look great, the animations, etc.. but homie is there a release without the broncos? I've run this a few time on different games, sometimes I can find all the weapons and the next playthrough I can hardly find em..  As I mention weapon animations monafique .. that bronco looks rough..

    Thanks mate.. 
    1. jsnider193
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      not really without but latest update allows u to build the weapons at the chem station so do not have to hunt anymore ... thanx for like
  6. star71
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    how come the 9mm round have 5 Materials and the other ammo type have only 2 or 3 and what is 9mm Round ID = xx0026B7, i know xx is a load order number of a dlc and i have tried all the dlc  load order numbers with no luck, i found the id number after a while and it was not xx0026B7, and why have a judge badge saying dredd on it, it should be just a judge eagle badge.
    1. jsnider193
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      xx is the load order of the mod not the dlc's .. every mod used has a load number in hex.

      all the images used for ref found on net had a name on them so since this is just a mod that ref's Judge Dredd why not use his name on the badge.

      5 materials?? would have to relook to see why used that versus the others ... could be the number of rounds produced or just a whoops.
    2. star71
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      thanks for the help.
  7. DJNInja88
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    sadly this isn't working :( i went to the spot and searched the brocos. only got 1 judge dredd gun out all 3 broncos. nahant doesn't have a bronco. can't find it. and ive searched the whole island
    1. DJNInja88
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      yep its broke on my end. i uninstalled redownloaded and this time only got the judge dredd lawmaker and nothing but ammo from the broncos. so..yep broke. not sure whats going on. probably another weapon mod conflicting sadly :( i tried anway
    2. jsnider193
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      should be a bronco in the parking garage of the glowing sea that has most of the weapons in it.  Also I think left a test footlocker in the Concord Museum that has a selection of the weapons.

      If use mods that change these areas then u  may be right and they will not appear there at all.
    3. DJNInja88
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      so i reinstalled ...and i did end up finding all 4 broncos in the all 4 places...but it only dropped the lawgiver(dredd movie) and robocop gun. one brono only had a few shotgun shells in it. and i checked the museum if the locker you mentioned is its there im blinder then ray charles...i turned that place upside down. 
    4. jsnider193
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      i'll check in the CK for the locker .. 2 got placed as tests and I thought never removed them the other was outside V111 and FO4 ecit still shows them as there but who knows if I removed them in final posted to nexus.  I think will make the weapons buildable at chem station along with the ammo and put up a new esp for the mod.  Thanks for the input.
    5. jsnider193
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      Checked for the lockers and they are there in my game .. posted an image of the museum with the locker.  Then to make it easier I updated the esp to make the 4 weapons buildable at the chem station if have the right perks and materials.
    6. DJNInja88
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      thank you and im sorry if i've been a pest. it was not my intention. 
    7. jsnider193
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      Hi .. no problem always appreciate input and finds by the players .. only way to make a mod better is help from the users.
  8. mikezorz13
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    Just a suggestion: maybe a version which will not have the cars, but will add  the weapons in the bounty shop of Enforcer? I think its the perfect fit, originally there was going to be a Lawgiver version from wanamingo included in that mod, but was not implemented.

    No matter what, great job!
    1. jsnider193
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      weapons can now be made at the chem station for those with the talent/skills and materials.
  9. star71
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    could not find any 9mm ammo in the fallout 4 game, is this a mod ammo type !!.
    1. jsnider193
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      Ammo may be made at the Chem Station .... or found in some Police Broncos scattered around the Commonwealth.
  10. vertria
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    This mod is great. I love the models; the detail is there, especially given their respective media. The customizations are neat, not too overpowered but not so underpowered that going after the various perks is a nuisance.

    I do have a few suggestions... One would be an easy thing to implement, another annoying as hell, the third... I don't really know because I'm not a modder! I wish I could do it myself, but eh. I would not know where to begin. Fourth, and finally, TOTALLY optional! I don't even know if it CAN be done!

    1) The Lawgiver Suppressor should be changed to be a more integrated looking affair. That big ol' tube at the end of it is pretty blech, especially considering how it was shown in the Dredd movie. It looks fine on the Lawmaker, though, and very fitting for that Sylvester Stallone live action cartoon.

    2) Okay... Follow me on this one... I bet rendering it in whatever software of your choosing would be a nightmare, but it'd be SO DAMN COOL! Instead of a random OCP Ford Bronco, make it either the standard OCP Ford Taurus (which might not fit in the universe) OR the Judge Dredd movie Lawmaster. Remember, yours... If you can ever get it to work. Which it barely did, and was prone to failure. :D Perfect derelict thing to find around the Wasteland!

    3) The pistol sounds make me sad. D: I would change it myself, but I dunno how. However, given that another mod made Bolters from WH40k sound like Bolters, even if the two weapons share sounds, I am certain you have the talent to pull it off!

    4) Make an MCM component that allows you to change the weapon's ammunition on the fly! Like I said, dunno if this even can be done... But it's neat in concept, yeah? And it was something possible in New Vegas! I dunno.

    Anywho... Those are my thoughts. Great mod none the less!
  11. liuyu2215334
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    Seconds where I want to ask next car really yes I think I can't find it can't get it, please
    1. jsnider193
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      not sure what after here???  thought the read me had the locations for the vehicles??  if recall can also build as a generator in the settlements.