Fallout 4
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Jeffear

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Jeffear

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This mod makes pulse grenades do massive damage to robots like turrets, synths and other automatons while leaving non-robots unharmed. Pulse grenades will now also stun people in power armor for a variable amount of time.

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I never quite understood the role of pulse grenades in the vanilla game, they aren't as strong as plasma grenades (a seemingly more common resource, at least for me), and they're definitely not as plentiful as frag grenades. They're honestly useless, this mod aims to fix that. Now, pulse grenades have a very particular use, frying those dirty and annoying robots. These new and improved grenades will pretty much instantly kill all robotic enemies, and it will also force the joints in power armor to lock up, effectively stunning anyone in them for a time, all while leaving flesh completely and totally unfried.

This mod alters the existing pulse grenades to have these effects, no standalone grenade is added by this mod.

This mod SHOULD work with any robotic enemies added by DLCs or mod.

WARNING: If you have the Mister Sandman perk, this will instantly kill any sleeping NPCs. As far as I can tell, this is impossible to avoid. Even healing weapons will instantly kill sleeping NPCs.